Hi, so lately I got interested in making games and in Unreal 4 without any previous knowledge, I’m already making one simple game, umm simple to make but no so simple to play, I’m making and learning the things what’s coming in my way, there are alot tutorials out there.
Before I go too further with the game I wanna ask few questions to the community, I know things have been asked many many times, I’ve read the policies of Epic Games regarding Unreal engine if I’m not wrong anywhere -
I can use (Commercial purpose,selling the game after finishing) all the assets that has been provided with the engine and in the market place (by epic games) to develop a game without modification or with modifications such as the Third person character, all the materials textures and even sounds without modifying or modifying the assets according to my needs? for ex. use the thirdperson as it is provided or just a little bit modification same goes to all the assets including starter content & sound as mentioned above and even fonts actually everything, TO MAKE GAME only I’m not talking about taking the assets and distributing em separately.
I’m not thinking about 5% royalty on 3k usd per querter per game, if I would make any where near that I’d give more than that, I’ve to inform epic when enlisting for steam greenlight or after getting approved in steam greenlight.
Good source (website) of Royalty free (Attribution free) sound effects to use in game? If I need to provide attribution where should I provide that? Can I use YouTube’s collection of free musics and sound effects?
Starting as one Indie dev, I need to register/apply copyright for the game that I make and set the name of publishing company/studio, I need to make that? register that? if so how?
Good time to list the game in steam greelight? my game is in currently early stage and I’ve plan to finish this within a or two months as it does not require much time. any other place worth listing? steam transfer fund to paypal/India? is 1$ would be good price for the game?
Currently facing a few small problems, worth mentioning here,
A) I was making the environment for very low light, like it would be in half moon light or less brightness than I notice if I play with low settings the brightness is quite low compared to if I play in high setting so how would I fix this and make this same for all the players playing either in high or low settings, the difference is quite big and it will have hugh impact as it would hamper the main USP i.e puzzle kinda,I’d set it to low postprocessing for all but that it looking hard to save the current post processing value than restore it.
B) In the phase of loading, if it’s loading, the animation is hanged like any other thing during loading.
C) When I’m entering menu (Created by widget blueprint) during gameplay, I need to click once first to activate the menu after that hovering color change works along with mouse click.
I’m sure there are more questions but can’t remember now, I’ll keep asking xD