# Few Issue's when adding a Tile map Component

**URL:** <https://forums.unrealengine.com/t/few-issues-when-adding-a-tile-map-component/318678>\
**Category:** Blueprint\
**Tags:** actor, tile-maps, unreal-engine, bug-report, editor, Blueprint, question\
**Created:** [May 15, 2015, 3:25am UTC](https://forums.unrealengine.com/t/few-issues-when-adding-a-tile-map-component/318678 "2015-05-15T03:25:17Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Hawk](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Hawk](https://forums.unrealengine.com/u/Hawk)\
**Post date:** [May 15, 2015, 3:25am UTC](https://forums.unrealengine.com/t/few-issues-when-adding-a-tile-map-component/318678/1 "2015-05-15T03:25:17Z")

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I’ll try to list out the issue’s I’m seeing. To get these, simple create a tile map, then add it into a BP\_actor class as a component.

1. When Tile Map is selected, blueprint will not complete a compile (won’t receive green check mark)
2. When Tile Map is selected, there is no details made visible
3. User is unable to move, scale, or rotate Tile Map as a component using the Move, Rotate, Scale widget inside of blueprint Viewport

I know Tile Map is still being worked on, but are some issues I ran into.  
Work around for moving Tile Map is making a Vector 3D widget Variable and setting Tile Maps Relative Location to your vector Variable.

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**Author:** ![anonymous\_user\_6e7b421a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_6e7b421a](https://forums.unrealengine.com/u/anonymous_user_6e7b421a)\
**Post date:** [May 19, 2015, 8:37pm UTC](https://forums.unrealengine.com/t/few-issues-when-adding-a-tile-map-component/318678/2 "2015-05-19T20:37:09Z")

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Hey Hawk,

I was able to confirm what you are reporting and have gone ahead and entered a bug report for the issue **[UE-15847](https://issues.unrealengine.com/issue/UE-15847)**. We appreciate you taking the time to report the issue, and please let me know if you need further assistance

Regards,

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**Author:** ![Dsine](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Dsine](https://forums.unrealengine.com/u/Dsine)\
**Post date:** [April 13, 2017, 3:56pm UTC](https://forums.unrealengine.com/t/few-issues-when-adding-a-tile-map-component/318678/3 "2017-04-13T15:56:49Z")

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I also had the same problem - the tilemap is also not being rendered in standalone mode. When I unselect “Editable when Inherited” on the PaperTileMap component, it works (compilation and rendering in standalone).
