HoloLens 2 Streaming Quick Start](https://docs.unrealengine.com/en-US/...ing/index.html)
The final step, step, **End Result **is missing key information on how to actually get the editor to show the scene running on the Hololens 2. Prior steps explain how to get the device connected but nothing says how to, essentially, play the project on the Hololens device.
The current text reads:
4 - End Result
- The Hololens should now be connected to the PC, and ready for streaming. You should see the screen go blank in the HoloLens, then the screen will show a window in the middle of your vision.
Key information is required between the first and second sentence. Following these instructions, after completing step 3, the poor user will be passively waiting for the Hololens screen to magically go blank. It won’t. Nothing will happen. They need to trigger it. How? Play in Editor - VR Preview.
The first sentence: *The Hololens should now be connected to the PC, and ready for streaming *should be placed at the end of step 3.
Step 4 needs to say that you now need to use (PIE) VR preview to see the project running on the Hololens - maybe with a link to the VR cheat sheet page entry of Running from the UE4 Editor (see below)
Having activated (PIE) VR Preview, the second sentence of step 4 is now relevant:
You should see the screen go blank in the HoloLens, then the screen will show a window in the middle of your vision.
Running from the UE4 Editor](https://docs.unrealengine.com/en-US/Platforms/VR/DevelopVR/CheatSheet/index.html)
With the release of UE4 version 4.7 and later you can now view your UE4 VR project right from within the UE4 editor by changing the Play in Editor option from play in Selected Viewport (PIE) option to the VR Preview option.