# Feedback on the new docs site

**URL:** <https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746>\
**Category:** Feedback & Requests\
**Tags:** unreal-engine\
**Created:** [May 28, 2019, 9:27pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746 "2019-05-28T21:27:54Z")\
**Posts on this page:** 20\
**Page:** 35

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**Author:** ![anonymous\_user\_cba143a1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_cba143a1](https://forums.unrealengine.com/u/anonymous_user_cba143a1)\
**Post date:** [April 18, 2021, 10:00pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/747 "2021-04-18T22:00:29Z")

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Would you mind providing more examples and images of Slate for users? Thank you.

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**Author:** ![Angus.Losier](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Angus.Losier](https://forums.unrealengine.com/u/Angus.Losier)\
**Post date:** [April 19, 2021, 4:33pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/748 "2021-04-19T16:33:02Z")

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Hi **mrmowgli** , if you look in the upper right hand corner of the docs page, just below the Search bar, you’ll usually see a dropdown menu that lets you choose which OS the page content applies to. Not every page has it, but it will let you see MacOS specific content when it is available.

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**Author:** ![Angus.Losier](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Angus.Losier](https://forums.unrealengine.com/u/Angus.Losier)\
**Post date:** [April 19, 2021, 4:38pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/749 "2021-04-19T16:38:55Z")

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Thanks for pointing that out **wlawski** , I’ll get that fixed.

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**Author:** ![Angus.Losier](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Angus.Losier](https://forums.unrealengine.com/u/Angus.Losier)\
**Post date:** [April 19, 2021, 4:41pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/750 "2021-04-19T16:41:44Z")

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Hi **Marmotion** , I will pass on your request to the team.

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**Author:** ![jwatte](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jwatte/32/744941_2.png) [@jwatte](https://forums.unrealengine.com/u/jwatte)\
**Post date:** [April 19, 2021, 5:55pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/751 "2021-04-19T17:55:51Z")

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I still get the left bar opened up on top of the main content whenever I go to a docs page through ctrl-openlink in Chrome. (And from Google search results.)

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**Author:** ![wlawski](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@wlawski](https://forums.unrealengine.com/u/wlawski)\
**Post date:** [April 19, 2021, 7:17pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/752 "2021-04-19T19:17:49Z")

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> **[Scalability Reference](https://docs.unrealengine.com/5.3/en-US/scalability-reference-for-unreal-engine/)**
>
> Scalability options, properties, and console variables.

I do not know which version of Unreal Editor is described in the documentation but some parts are not in line with version 4.26.1.  
I see e.g. such sentence:

> The first 3 equal the **Low** , **Medium** , **High** , **Epic** settings in the **View → Scalability Options → AA** settings.

1. _Path_ should be: **Settings → Engine Scalability Settings → Anti-Aliasing**
2. There is additional quality level - **Cinematic**

Some of the other scalability groups are also affected.

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**Author:** ![Nuravictus](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/nuravictus/32/88719_2.png) [@Nuravictus](https://forums.unrealengine.com/u/Nuravictus)\
**Post date:** [April 21, 2021, 5:37pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/753 "2021-04-21T17:37:50Z")

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Can you please add in the documentation on how to utilize other code editors and compilers or IDEs such as CodeBlocks, Notepad++, Atom, eclipse, sublime, light table, VIM?  
Absolutly anything except for this forced use of only Apple’s Xcode or Microsoft Visual Studio.

The sole fact that Microsoft freely collects and sells others’ information around the world should be enough of an ethical issue that Unreal Engine’s sole support of it shocks me. I believe this is an oversight by unreal as they seem to otherwise be an upstanding company. I know many in the community forum have requested other IDEs to be supported. I will reiterate that here. Please give us a general guide on how to utilize other IDEs or individual editors and compliers.

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**Author:** ![S-ed](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/s-ed/32/1194558_2.png) [@S-ed](https://forums.unrealengine.com/u/S-ed)\
**Post date:** [April 21, 2021, 7:46pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/754 "2021-04-21T19:46:52Z")

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> **[Performance and Profiling Overview](https://docs.unrealengine.com/4.27/en-US/TestingAndOptimization/PerformanceAndProfiling/Overview/)**
>
> How to identify performance problems and fix them.

Last link is broken

 ![screenshot.1619034355](https://d3kjluh73b9h9o.cloudfront.net/original/3X/0/0/00ac10ad94a6a591045df647b1dfd83ae45f9473.png)

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**Author:** ![recentlyafish](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/recentlyafish/32/88714_2.png) [@recentlyafish](https://forums.unrealengine.com/u/recentlyafish)\
**Post date:** [April 22, 2021, 11:13am UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/755 "2021-04-22T11:13:05Z")

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the Directional Lights page refers to images “on the left” – there is no left, except for some navigational stuff, so I have no idea what the 3 lighting mode icons look like yet

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**Author:** ![wlawski](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@wlawski](https://forums.unrealengine.com/u/wlawski)\
**Post date:** [April 22, 2021, 7:17pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/756 "2021-04-22T19:17:06Z")

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> **[Foliage Mode](https://docs.unrealengine.com/5.3/en-US/foliage-mode-in-unreal-engine/)**
>
> How to render Static Mesh or Actor Foliage on the surfaces of other geometry for creating ground cover effects.

At the very bottom of the page, you can find such sentence:

> **Drag the slider to adjust the foliage.DensityScale setting from 0.1 to 1.0.**

But there is no slider.

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<div class="post-metadata">

**Author:** ![anonymous\_user\_252a5019](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_252a5019](https://forums.unrealengine.com/u/anonymous_user_252a5019)\
**Post date:** [April 22, 2021, 9:21pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/757 "2021-04-22T21:21:44Z")

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You say, “Hardly any software is maintained for its whole life by the original author.” What does that even mean? and “If we decide to expose source code to mod community developers, we want it to be easily understood.” Shouldn’t mod developers to take time too understand it without feeling pressured. Well is it for the C++ users, And for our “Many of these conventions are actually required for cross-compiler compatibility.”

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**Author:** ![Rectus\_SA](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Rectus\_SA](https://forums.unrealengine.com/u/Rectus_SA)\
**Post date:** [April 24, 2021, 2:56pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/758 "2021-04-24T14:56:35Z")

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I’m finding the documentation site extremely difficult and distracting to use.

The navigation panes on the sides are always visible when scrolling. This adds a ton of clutter and minimizes the size of the actual page. I find it difficult to scan and read the main text with the left pane visible. Hiding it under another is a world of difference. The right side pane has a big chapter indicator that jumps round when scrolling, forcing my attention away from the page content.

When loading a page, the content jumps around distractingly and the main page slides to the right with a jerky animation before flashing in the navigation pane. Scrolling makes new images and other content load dynamically, jerking the text around making it easy to lose your place in the text. this is even worse when scrolling up, since the images can displace the whole page hiding the text you were reading.

Also the scrolling speed on the navigation pane does not match the browser setting instead doing long strides instantly on each mousewheel click making it hard see how much you scrolled. Autoscrolling is with the middle mouse button is broken on it.

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**Author:** ![midgunner66](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/midgunner66/32/466711_2.png) [@midgunner66](https://forums.unrealengine.com/u/midgunner66)\
**Post date:** [April 24, 2021, 3:44pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/759 "2021-04-24T15:44:41Z")

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[=“Rectus\_SA, post:760, topic:126746”]  
I’m finding the documentation site extremely difficult and distracting to use.  
[/]  
Google knows more documentation than the documentation does:

 ![google](https://d3kjluh73b9h9o.cloudfront.net/original/3X/5/3/5306596561b449f8ecd8741c6cb8ec4bf7f8b564.png) ![docs](https://d3kjluh73b9h9o.cloudfront.net/original/3X/3/8/3862e381925df1928108ed0d3c53217feb2d92e6.png)

**Edit:** the first link on the docs does have the setting “Global Force Resident Mip Levels” for textures, but the docs don’t show the node version. Also, the second link on google gives “Global Force Resident Mip Levels”, too, so google still does a better job here.

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**Author:** ![kjvermilion](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/kjvermilion/32/597749_2.png) [@kjvermilion](https://forums.unrealengine.com/u/kjvermilion)\
**Post date:** [April 25, 2021, 11:57pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/760 "2021-04-25T23:57:29Z")

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I just want to say that the UMG UI Designer Quick Start Guide is elegantly put together and successfully teaches many aspects very quickly to beginner level people.

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**Author:** ![syscrusher](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@syscrusher](https://forums.unrealengine.com/u/syscrusher)\
**Post date:** [April 26, 2021, 12:00am UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/761 "2021-04-26T00:00:04Z")

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Hello, team.

I just wanted to let you know about a minor error. There are some broken link tags under the topic “Playing Animations on a Skeletal Mesh Actor”, on this page:

> **[Skeletal Mesh Actors](https://docs.unrealengine.com/4.27/en-US/Basics/Actors/SkeletalMeshActors/)**
>
> Creating and using Skeletal Mesh Actors

The link text is present but the tags appear to be incorrect, so the links are nonfunctional.

That’s all…I just wanted to let you know so you can fix this minor issue. 🙂

FWIW, I am a new user to UE4, and an engineer for whom technical writing is a significant part of my work. So far, I have found this documentation to be extremely readable and helpful. Documentation is an ongoing work-in-progress for any evolving product or tool, so there are always improvements that can be made, but even as a “new” site, this is superb work.

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**Author:** ![turbanov](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/turbanov/32/710746_2.png) [@turbanov](https://forums.unrealengine.com/u/turbanov)\
**Post date:** [April 26, 2021, 9:53am UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/762 "2021-04-26T09:53:38Z")

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The documentation for the Destroy Struct method seems wrong.  
It doesn’t reinitialize the struct internally, it just finalizes it.  
The description must have been copied from ClearScriptStruct method, which actually reinitializes the struct after finalization.

> **[UScriptStruct::DestroyStruct](https://docs.unrealengine.com/4.27/en-US/API/Runtime/CoreUObject/UObject/UScriptStruct/DestroyStruct/)**
>
> Destroy a struct in memory.

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**Author:** ![DocMont](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@DocMont](https://forums.unrealengine.com/u/DocMont)\
**Post date:** [April 26, 2021, 2:17pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/763 "2021-04-26T14:17:47Z")

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Hello turbanov,

Thank you for bringing this to our attention. I’ve logged an internal Jira for our Gameplay team. We hope to have this description fixed soon.

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<div class="post-metadata">

**Author:** ![sonictimm](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/sonictimm/32/625173_2.png) [@sonictimm](https://forums.unrealengine.com/u/sonictimm)\
**Post date:** [April 26, 2021, 5:24pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/764 "2021-04-26T17:24:32Z")

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![image](https://d3kjluh73b9h9o.cloudfront.net/original/3X/9/9/993fb4b8aa68833c7a9dc4ea274149760551ea1e.png)

Hope I didn’t post this already, but it’s still a pain after 1 year.  
The left side bar is out by default for certain aspect ratios, but the arrow is facing the wrong way. Clicking the arrow does nothing. The side bar covers content, so you can’t even read the article.  
The only way I have fixed this is by resizing the window, but it’s annoying cause it happens on every page of the docs, so I have to resize my window up then back down for every new page I visit.

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**Author:** ![Angus.Losier](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Angus.Losier](https://forums.unrealengine.com/u/Angus.Losier)\
**Post date:** [April 26, 2021, 5:31pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/765 "2021-04-26T17:31:22Z")

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Hi **wlawski** , we’re aware of the problems with old pages. The Scalability reference dates back to version 4.9, so a lot has changed since it was published. We’re in the process of auditing and updating all our docs, and this is definitely one of the docs due for revision.

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**Author:** ![Angus.Losier](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Angus.Losier](https://forums.unrealengine.com/u/Angus.Losier)\
**Post date:** [April 26, 2021, 5:37pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/766 "2021-04-26T17:37:07Z")

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Hi Nuravictus, I’ll pass along your request to the docs team.

[Previous page](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746.md?page=34)

[Next page](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746.md?page=36)
