# Feedback on the new docs site

**URL:** <https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746>\
**Category:** Feedback & Requests\
**Tags:** unreal-engine\
**Created:** [May 28, 2019, 9:27pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746 "2019-05-28T21:27:54Z")\
**Posts on this page:** 20\
**Page:** 33

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**Author:** ![apq](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/apq/32/1019997_2.png) [@apq](https://forums.unrealengine.com/u/apq)\
**Post date:** [March 3, 2021, 9:24am UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/706 "2021-03-03T09:24:59Z")

</div>

This page is outdated: [Android on Linux Quick Start | Unreal Engine Documentation](https://docs.unrealengine.com/en-US/SharingAndReleasing/Linux/IntermediateLinuxDeveloper/AndroidOnLinux/index.html)

It should be updated with the steps outlined here: [Updates to required setup for Android NDK 21 in Unreal Engine 4.25 - Unreal Engine](https://www.unrealengine.com/en-US/tech-blog/updates-to-required-setup-for-android-ndk-21-in-unreal-engine-4-25)

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**Author:** ![anonymous\_user\_20654e60](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_20654e60](https://forums.unrealengine.com/u/anonymous_user_20654e60)\
**Post date:** [March 3, 2021, 9:51am UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/707 "2021-03-03T09:51:37Z")

</div>

Editing off:

> **[Cinematic Depth of Field](https://docs.unrealengine.com/5.1/en-US/cinematic-depth-of-field-in-unreal-engine/)**
>
> Setting up and using depth of field on desktop and console platforms.

The **Aperture** defines how sharp or blurred the foreground and background are based on the diameter of the **Diaphragm** which is controlled in f-stop.

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**Author:** ![ParaLizard](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ParaLizard](https://forums.unrealengine.com/u/ParaLizard)\
**Post date:** [March 4, 2021, 6:45am UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/708 "2021-03-04T06:45:07Z")

</div>

1. Common Actors: [https://docs.unrealengine.com/en-US/Basics/Actors/Types/index.html](https://docs.unrealengine.com/en-US/Basics/Actors/Types/index.html)  
Under “Gameplay Actor Types” \> " **Triggers"** , the first sentence is incomplete:

[]  
**Triggers** are Actors that are used to cause an event to occur when they are interacted with by some other object in the  
[/]

1. Trigger Actors: [https://docs.unrealengine.com/en-US/Basics/Actors/Triggers/index.html](https://docs.unrealengine.com/en-US/Basics/Actors/Triggers/index.html)  
The same as (1), replicated in the first sentence:

[]  
**Triggers** are Actors that are used to cause an event to occur when they are interacted with by some other object in the  
[/]

1. Trigger Actors: [https://docs.unrealengine.com/en-US/Basics/Actors/Triggers/index.html](https://docs.unrealengine.com/en-US/Basics/Actors/Triggers/index.html)  
Grammatical error (underlined):

[]  
The main ones happen in response to a some type of collision with another object, such as something hitting or overlapping with the Trigger, or in response to input from the player.  
[/]

1. Working with Level Assets: [https://docs.unrealengine.com/en-US/Basics/Levels/HowTo/WorkWithLevelAssets/index.html](https://docs.unrealengine.com/en-US/Basics/Levels/HowTo/WorkWithLevelAssets/index.html)  
grammatical error (underlined):

[]  
Select the template that you want to start with left-clicking on it.  
[/]

Fixed:

[]  
Select the template that you want to start with by left-clicking on it.  
[/]

1. The DataSmith importer page: [Datasmith Plugins for Unreal Engine | Unreal Engine 5.2 Documentation](https://docs.unrealengine.com/en-US/WorkingWithContent/Importing/Datasmith/index.html)  
This page, at the bottom, links to another page, which is also in the page hierarchy, that seems to not exist. It is labeled “Datasmith-Supported Platforms” and the link is [Datasmith Supported Platforms | Unreal Engine 5.2 Documentation](https://docs.unrealengine.com/en-US/WorkingWithContent/Importing/Datasmith/Platforms/index.html). Upon visiting, I am redirected to a default docs page (broken page?) with the link [https://docs.unrealengine.com/en-US/WorkingWithContent/Importing/Datasmith/SharingAndReleasing/index.html](https://docs.unrealengine.com/en-US/WorkingWithContent/Importing/Datasmith/SharingAndReleasing/index.html)

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**Author:** ![Doug\_Richardson](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Doug\_Richardson](https://forums.unrealengine.com/u/Doug_Richardson)\
**Post date:** [March 4, 2021, 7:12pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/709 "2021-03-04T19:12:33Z")

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The page titled [Events](https://docs.unrealengine.com/en-US/ProgrammingAndScripting/ProgrammingWithCPP/UnrealArchitecture/Delegates/Events/index.html), which describes events declared with DECLARE\_EVENT, needs a deprecation notice. It describes features of events that are unenforced and they are considered deprecated according to a comment in DelegateCombinations.h:

```auto

/**
* Declares a multicast delegate that is meant to only be activated from OwningType
* NOTE: This behavior is not enforced and this type should be considered deprecated for new delegates, use normal multicast instead
*/
#define DECLARE_EVENT( OwningType, EventName ) FUNC_DECLARE_EVENT( OwningType, EventName, void )

```

For more detail, see this [github demonstration project](https://github.com/drichardson/ue4bugs/tree/master/EventBroadcastPublic).

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<div class="post-metadata">

**Author:** ![tark146](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/tark146/32/465244_2.png) [@tark146](https://forums.unrealengine.com/u/tark146)\
**Post date:** [March 5, 2021, 7:14am UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/710 "2021-03-05T07:14:32Z")

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Hello.

> **[Triggering Sequences from Gameplay](https://docs.unrealengine.com/4.27/en-US/AnimatingObjects/Sequencer/HowTo/TriggeringSequences/)**
>
> Illustrates how to trigger a Sequence from an in-game event.

A Video can’t play In the middle of that page.  
Error says No Source video was Found.

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**Author:** ![anonymous\_user\_d136b8ef1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_d136b8ef1](https://forums.unrealengine.com/u/anonymous_user_d136b8ef1)\
**Post date:** [March 5, 2021, 7:20am UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/711 "2021-03-05T07:20:20Z")

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Hi,

While I was going through the documentation page, under \*\*The Default Interface \*\*I see the reference Image is wrong, which shows the content browser as a viewports ad viewports as a content browser with wrong numbers on it.

Hope it will get fixed so that newcomers like me won’t be confused.

thanks

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**Author:** ![Coates\_Trevor](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Coates\_Trevor](https://forums.unrealengine.com/u/Coates_Trevor)\
**Post date:** [March 7, 2021, 2:59am UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/712 "2021-03-07T02:59:22Z")

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Control Rig Blueprint documentation is still hugely out of date. No mention of MetaHumans or definition for Import FBXTo Control Rig etc. So much missing as to be useless.

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**Author:** ![3drjb](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@3drjb](https://forums.unrealengine.com/u/3drjb)\
**Post date:** [March 9, 2021, 12:41pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/714 "2021-03-09T12:41:42Z")

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Hello, im trying to follow the guide doc on vertex animation  
[Vertex Animation Tool - Timeline Meshes | Unreal Engine Documentation](https://docs.unrealengine.com/en-US/AnimatingObjects/SkeletalMeshAnimation/Tools/VertexAnimationTool/VAT_TL_Meshes/index.html)  
and all the videos are missing. i get ‘ERROR no source found’ so just reporting that. cheers.

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**Author:** ![WossnameX](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@WossnameX](https://forums.unrealengine.com/u/WossnameX)\
**Post date:** [March 11, 2021, 11:56pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/715 "2021-03-11T23:56:00Z")

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Hi, there are a couple of errors on [Using Cluster Events | Unreal Engine Documentation](https://docs.unrealengine.com/en-US/WorkingWithMedia/nDisplay/ClusterEvents/index.html)

- The first two bytes must give the total length of the rest of the message.

should be

- The first \*\*four \*\*bytes must give the total length of the rest of the message.

and

By default, the primary node listens for Cluster Events on port 14003

should be

By default, the primary node listens for Cluster Events on port **41003**

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**Author:** ![anonymous\_user\_0a267201](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_0a267201](https://forums.unrealengine.com/u/anonymous_user_0a267201)\
**Post date:** [March 13, 2021, 1:03am UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/716 "2021-03-13T01:03:17Z")

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I wish [Using the Unreal Plugin Language for Mobile Projects in Unreal Engine | Unreal Engine 5.1 Documentation](https://docs.unrealengine.com/en-US/SharingAndReleasing/Mobile/UnrealPluginLanguage/index.html) had been updated to list all Android and iOS sections and provide more detailed explanation for each of them.

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**Author:** ![rEvolution18799](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@rEvolution18799](https://forums.unrealengine.com/u/rEvolution18799)\
**Post date:** [March 13, 2021, 3:59am UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/717 "2021-03-13T03:59:55Z")

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Hi, I’ve figured out a small mistake on this document: [Add a Surface Type | Unreal Engine Documentation](https://docs.unrealengine.com/en-US/InteractiveExperiences/Physics/PhysicalMaterials/HowTo/AddSurfaceType/index.html). The first picture should be highlighted at Project Setting, instead of Editor Reference.

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**Author:** ![xadet3](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@xadet3](https://forums.unrealengine.com/u/xadet3)\
**Post date:** [March 13, 2021, 9:56pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/718 "2021-03-13T21:56:30Z")

</div>

Hi,

[Creating Custom Landscape Importers In Unreal Engine | Unreal Engine 5.2 Documentation](https://docs.unrealengine.com/en-US/BuildingWorlds/Landscape/Creation/Plugin/index.html) says

[]  
Implementing the ILandscapeHeightmapFileFormat interface in a plugin requires overriding the following functions:  
[/]

and then

[]  
Implementing the ILandscapeHeightmapFileFormat interface is nearly identical, with only minor differences in some return types:  
[/]

I believe that last one should instead say ILandscapeWeightmapFileFormat instead of repeating ILandscapeHeightmapFileFormat.

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<div class="post-metadata">

**Author:** ![anonymous\_user\_aaf2cee6](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_aaf2cee6](https://forums.unrealengine.com/u/anonymous_user_aaf2cee6)\
**Post date:** [March 16, 2021, 6:18am UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/719 "2021-03-16T06:18:59Z")

</div>

Hi there!  
How to load the datasmith file on runtime?  
I’ve tried this two link, but still can’t figure out.  
[https://docs.unrealengine.com/Images/WorkingWithContent/Importing/Datasmith/Overview/CustomizingImportProcess/customized-DS-import.webp](https://docs.unrealengine.com/Images/WorkingWithContent/Importing/Datasmith/Overview/CustomizingImportProcess/customized-DS-import.webp)  
I can’t find the “Construct Datasmith Scene from File” node.

[https://docs.unrealengine.com/en-US/BlueprintAPI/DatasmithRuntime/LoadDatasmithScenefromExplorer/index.html](https://docs.unrealengine.com/en-US/BlueprintAPI/DatasmithRuntime/LoadDatasmithScenefromExplorer/index.html)  
Use this node “Load Datasmith Scene from Explorer” but nothing happened！

Thanks in advance!

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<div class="post-metadata">

**Author:** ![anonymous\_user\_b259ec9c1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_b259ec9c1](https://forums.unrealengine.com/u/anonymous_user_b259ec9c1)\
**Post date:** [March 17, 2021, 10:00am UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/720 "2021-03-17T10:00:05Z")

</div>

The course, ‘ **从另一个骨架网格体复制姿势** ’ (Copy Pose From Mesh), shall be useful but it is totally mass up and meaning less!  
I have followed it step by step and finally got the set result, but, it mixed with ‘third person character’ and ‘third person character 1’, so that I don’t know how to apply this method to a real third party character such like ParagonYin, whose Blueprint folder and whose mesh folder should I look for?  
Why don’t use a real third party character to explain this method clearly?

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<div class="post-metadata">

**Author:** ![mattins](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@mattins](https://forums.unrealengine.com/u/mattins)\
**Post date:** [March 17, 2021, 11:31am UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/721 "2021-03-17T11:31:25Z")

</div>

need off-line document  
because china network slow

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<div class="post-metadata">

**Author:** ![Montana\_Jim](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Montana\_Jim](https://forums.unrealengine.com/u/Montana_Jim)\
**Post date:** [March 17, 2021, 11:39pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/722 "2021-03-17T23:39:57Z")

</div>

1. Setting up the Actor Blueprint  
[2. Setting up the Actor Blueprint | Unreal Engine Documentation](https://docs.unrealengine.com/en-US/InteractiveExperiences/UMG/HowTo/Create3DWidgets/ActorSetup/index.html)  
Example does not work and is out dated.

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<div class="post-metadata">

**Author:** ![RobinsonUK](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@RobinsonUK](https://forums.unrealengine.com/u/RobinsonUK)\
**Post date:** [March 18, 2021, 10:11am UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/723 "2021-03-18T10:11:18Z")

</div>

The link to Next Generation Character Rendering on this page, [Creating Human Skin | Unreal Engine Documentation](https://docs.unrealengine.com/en-US/RenderingAndGraphics/Materials/HowTo/Human_Skin/index.html), is dead.

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<div class="post-metadata">

**Author:** ![Kulmanseidl](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Kulmanseidl](https://forums.unrealengine.com/u/Kulmanseidl)\
**Post date:** [March 19, 2021, 12:14pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/724 "2021-03-19T12:14:33Z")

</div>

[https://docs.unrealengine.com/en-US/…2\_5/index.html](https://docs.unrealengine.com/en-US/Resources/ContentExamples/Blueprints_Advanced/2_5/index.html)

[]  
…]so if both the parent script and the child script each contain a ReceiveBeginPlay event, only **the event in the parent script will fire**.  
[/]

I am pretty sure this should say “the child script will fire” or am I wrong?

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<div class="post-metadata">

**Author:** ![Kulmanseidl](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Kulmanseidl](https://forums.unrealengine.com/u/Kulmanseidl)\
**Post date:** [March 19, 2021, 1:02pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/725 "2021-03-19T13:02:48Z")

</div>

This page is generally outdated since years and I had a hard time implementing my struct property customization for the editor after reading this. E.g. this page mentions the class  
\*\*ILayoutDetails \*\*  
right in the beginning, which does not even exist anymore. There is a whole lot more but pointing those things out is akin to just rewriting the page myself, which I do not feel capable to.

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<div class="post-metadata">

**Author:** ![Morderkainer](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/morderkainer/32/471559_2.png) [@Morderkainer](https://forums.unrealengine.com/u/Morderkainer)\
**Post date:** [March 20, 2021, 2:03am UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/726 "2021-03-20T02:03:05Z")

</div>

The video at [https://docs.unrealengine.com/en-US/…ing/index.html](https://docs.unrealengine.com/en-US/RenderingAndGraphics/Materials/HowTo/DetailTexturing/index.html) doesn’t load or is missing.

 ![c87bce82ef3935dd6c5cd111bae7d8d6.png](https://d3kjluh73b9h9o.cloudfront.net/original/3X/4/5/45b60d547d5c8eea78306cccd8554d28033cdedb.png)

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