# Feedback on the new docs site

**URL:** <https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746>\
**Category:** Feedback & Requests\
**Tags:** unreal-engine\
**Created:** [May 28, 2019, 9:27pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746 "2019-05-28T21:27:54Z")\
**Posts on this page:** 20\
**Page:** 31

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**Author:** ![Goddrad](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Goddrad](https://forums.unrealengine.com/u/Goddrad)\
**Post date:** [January 19, 2021, 3:05am UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/666 "2021-01-19T03:05:27Z")

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The introduction is missing

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**Author:** ![solarisx](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@solarisx](https://forums.unrealengine.com/u/solarisx)\
**Post date:** [January 19, 2021, 12:05pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/667 "2021-01-19T12:05:18Z")

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The description of most the functions of \*\*FCompression \*\*is outdated or from deprecated functions.  
[https://docs.unrealengine.com/en-US/API/Runtime/Core/Misc/FCompression/index.html](https://docs.unrealengine.com/en-US/API/Runtime/Core/Misc/FCompression/index.html)

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**Author:** ![asztalosdani](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@asztalosdani](https://forums.unrealengine.com/u/asztalosdani)\
**Post date:** [January 20, 2021, 9:04am UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/668 "2021-01-20T09:04:56Z")

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There is a typo on this page: [Placing Material Expressions and Functions in Unreal Engine | Unreal Engine 5.2 Documentation](https://docs.unrealengine.com/en-US/RenderingAndGraphics/Materials/Editor/index.html)

[]  
what do when you get errors in the material statistics window and more  
[/]  
should be  
[]  
what \*\*to \*\*do when you get errors in the material statistics window and more  
[/]

I know it has been brought up a few times, but I think it would be great to make the source of the documentation available on github, so the community can fix errors like this and submit PRs. It is much more streamlined than coming to a forum, and writing a comment about it…

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**Author:** ![asztalosdani](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@asztalosdani](https://forums.unrealengine.com/u/asztalosdani)\
**Post date:** [January 20, 2021, 3:25pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/669 "2021-01-20T15:25:56Z")

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I’ve got two more for you  
[https://docs.unrealengine.com/en-US/…tor/index.html](https://docs.unrealengine.com/en-US/RenderingAndGraphics/Materials/Editor/index.html)

1. The page also contains this sentence twice.

[]  
As an example, consider the example below, in which we have a panning texture of an awesome rocket hull being multiplied by a vector parameter, which is supplying color.  
[/]

1. The video below the  
[]  
**Double-click** on a connection wire to **insert** a new Reroute node inline.  
[/]  
section does not work.

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**Author:** ![asztalosdani](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@asztalosdani](https://forums.unrealengine.com/u/asztalosdani)\
**Post date:** [January 21, 2021, 12:47pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/670 "2021-01-21T12:47:44Z")

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Every time there is a clickable image (E.g: [Vertex Color Materials | Unreal Engine Documentation](https://docs.unrealengine.com/en-US/BuildingWorlds/LevelEditor/Modes/MeshPaintMode/VertexColor/MaterialSetup/Color/index.html)) when you click on it, then close it, you cannot scroll the page anymore. It also throws this error 62 times:

```auto

tracking.js:6 Uncaught TypeError: Invalid attempt to iterate non-iterable instance.
In order to be iterable, non-array objects must have a [Symbol.iterator]() method.
  at u (tracking.js:6)
  at Object.__blockIframes (tracking.js:6)
  at MutationObserver.observe.childList (tracking.js:6)

```

Tested in Chrome 88.0.4324.96 and Edge 87.0.664.75.

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**Author:** ![LordOfRadiance](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@LordOfRadiance](https://forums.unrealengine.com/u/LordOfRadiance)\
**Post date:** [January 21, 2021, 5:14pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/671 "2021-01-21T17:14:16Z")

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UMG Designer Quickstart docs appear to be out of date. UI does not match 4.26. Difficult to proceed. Looks like docs are 4.23 and Blueprint editor has changed significantly. Any ref to new UI?

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**Author:** ![asztalosdani](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@asztalosdani](https://forums.unrealengine.com/u/asztalosdani)\
**Post date:** [January 22, 2021, 9:27am UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/672 "2021-01-22T09:27:03Z")

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The title on page [Setting Up Your Production Pipeline in Unreal Engine | Unreal Engine 5.2 Documentation](https://docs.unrealengine.com/en-US/ProductionPipelines/VivoxPlugin/index.html)  
should probably read

[]  
Documentation for the Vivox Plugin, which enables \*\*developers \*\*to integrate voice and text communication into their games.  
[/]

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**Author:** ![asztalosdani](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@asztalosdani](https://forums.unrealengine.com/u/asztalosdani)\
**Post date:** [January 22, 2021, 11:25am UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/673 "2021-01-22T11:25:48Z")

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On the bottom of this page: [Normal Calculation Methods with the Proxy Geometry Tool in Unreal Engine | Unreal Engine 5.2 Documentation](https://docs.unrealengine.com/en-US/TestingAndOptimization/ProxyGeoTool/NormalCalculationMethod/index.html)  
under  
[]  
The following image slider shows the results that each of the three Normal Calculation Methods can achieve. First you will see Angle Weighted then Area Weighted and finally Equal Weighted.  
[/]

there is no image slider.

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**Author:** ![vinkum099](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@vinkum099](https://forums.unrealengine.com/u/vinkum099)\
**Post date:** [January 23, 2021, 1:55pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/674 "2021-01-23T13:55:52Z")

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Epic games, please could you add bit more documents on this page: [Mobile Patch Utility Nodes | Unreal Engine Documentation](https://docs.unrealengine.com/en-US/ProgrammingAndScripting/Blueprints/UserGuide/PatchingNodes/index.html)

How to use generate files.  
How to patch using DLC. please!

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**Author:** ![RBL\_Dripz](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@RBL\_Dripz](https://forums.unrealengine.com/u/RBL_Dripz)\
**Post date:** [January 24, 2021, 7:10am UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/675 "2021-01-24T07:10:38Z")

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Hi Epic Games, I was loking at some images on the [docs.unrealengine.com](http://docs.unrealengine.com) website and when I come out of image fullscreen I cannot seem to scroll up and down on the page. I dont know if anybody else is getting this issue but the only way to get out of ir is to refresh the page.

Thanks, RBL Dripz

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**Author:** ![MarkJG](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@MarkJG](https://forums.unrealengine.com/u/MarkJG)\
**Post date:** [January 26, 2021, 2:27am UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/676 "2021-01-26T02:27:05Z")

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> **[Sparse Class Data](https://docs.unrealengine.com/4.27/en-US/ProductionPipelines/DevelopmentSetup/Tools/SparseClassData/)**
>
> The Sparse Class Data system eliminates wasted memory from redudant properties.

The documentation is misleading or outdated. In the last code example it states that “// Unreal Header Tool (UHT) will create GetMySparseClassData automatically.” which UHT doesn’t actually do. The documentation also doesn’t specify whether classes with SparseData actually create the sparse data at runtime, which is what I assumed when I read the documentation. I ended up having to use “GetClass()-\>GetOrCreateSparseClassData()” which does exactly what I thought the UHT “GetMySparseClassData” would do. Some clarification is needed.

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**Author:** ![FunAndFriendly](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@FunAndFriendly](https://forums.unrealengine.com/u/FunAndFriendly)\
**Post date:** [January 26, 2021, 2:53am UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/677 "2021-01-26T02:53:02Z")

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Hey guys, the code formatting seems whack on these macros: [Multi-cast Delegates | Unreal Engine Documentation](https://docs.unrealengine.com/en-US/ProgrammingAndScripting/ProgrammingWithCPP/UnrealArchitecture/Delegates/Multicast/index.html)

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**Author:** ![anonymous\_user\_0fe050b1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_0fe050b1](https://forums.unrealengine.com/u/anonymous_user_0fe050b1)\
**Post date:** [January 26, 2021, 8:00am UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/678 "2021-01-26T08:00:17Z")

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Exporting a cubemap with NVIDIA’s Photoshop tool has changed quite a bit, might be worth updating this article, the interface is much different now. [Textures in Unreal Engine | Unreal Engine 5.1 Documentation](https://docs.unrealengine.com/en-US/RenderingAndGraphics/Textures/Cubemaps/ExportingCubemaps/index.html)

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**Author:** ![AyratKhisamiev](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@AyratKhisamiev](https://forums.unrealengine.com/u/AyratKhisamiev)\
**Post date:** [January 26, 2021, 5:25pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/679 "2021-01-26T17:25:02Z")

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Hi,

I don’t know any other right place where I have to note and I’m newcomer in Unreal engine and If I’m wrong just ignore my post. 🙂

It seems like, on the documentation [Player-Controlled Cameras | Unreal Engine Documentation](https://docs.unrealengine.com/en-US/ProgrammingAndScripting/ProgrammingWithCPP/CPPTutorials/PlayerCamera/index.html) in the First step code isn’t working. We need to add the next lines code:

```auto

#include "Camera/CameraComponent.h"
#include "GameFramework/SpringArmComponent.h"

```

It should look like below:

```auto

#pragma once

#include "CoreMinimal.h"
#include "GameFramework/Pawn.h"
#include "Camera/CameraComponent.h"
#include "GameFramework/SpringArmComponent.h"
#include "PawnWithCamera.generated.h"

UCLASS()
class FPSPROJECT_API APawnWithCamera : public APawn
{

```

Please, fix the documentation.

Thank you.

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<div class="post-metadata">

**Author:** ![anonymous\_user\_dce139a6](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_dce139a6](https://forums.unrealengine.com/u/anonymous_user_dce139a6)\
**Post date:** [January 26, 2021, 7:18pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/680 "2021-01-26T19:18:14Z")

</div>

[https://docs.unrealengine.com/en-US/Basics/UI/LevelEditor/Viewports/ViewModes/index.html](https://docs.unrealengine.com/en-US/Basics/UI/LevelEditor/Viewports/ViewModes/index.html)  
This link only takes you to an table of contents page and has nothing to do with ViewModes as described. I’ve also had this happen with other links of this type. Getting answers from the unreal site is very difficult.

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**Author:** ![FabioA](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@FabioA](https://forums.unrealengine.com/u/FabioA)\
**Post date:** [January 27, 2021, 10:01am UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/681 "2021-01-27T10:01:55Z")

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> **[In-Camera VFX Recommended Hardware](https://docs.unrealengine.com/4.26/en-US/WorkingWithMedia/InCameraVFX/InCameraVFXRecommendedHardware/)**
>
> Details on the hardware recommendations for an in-camera VFX setup with Unreal Engine

The image is no longer displayed. Instead I see this text boxed in red:

![An example hardware layout with three render nodes]()(h:600)](incameravfxdiagram.jpg)

Thank you

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<div class="post-metadata">

**Author:** ![FunAndFriendly](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@FunAndFriendly](https://forums.unrealengine.com/u/FunAndFriendly)\
**Post date:** [January 27, 2021, 3:26pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/682 "2021-01-27T15:26:14Z")

</div>

[=“FunAndFriendly, post:652, topic:126746”]

Hey guys, the code formatting seems whack on these macros: [Multicast Delegates in Unreal Engine | Unreal Engine 5.2 Documentation](https://docs.unrealengine.com/en-US/ProgrammingAndScripting/ProgrammingWithCPP/UnrealArchitecture/Delegates/Multicast/index.html)  
[/]

Hey Echo\_Four, I could have been more specific. The code samples appear to have been HTML encoded. This is a declaration that compiles:

```
 DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FDramaWithFriends_OnEventConfig, const FDramaEventConfig&, NewEventConfig);

```

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<div class="post-metadata">

**Author:** ![3DJC](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/3djc/32/639499_2.png) [@3DJC](https://forums.unrealengine.com/u/3DJC)\
**Post date:** [January 30, 2021, 3:09pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/683 "2021-01-30T15:09:22Z")

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Howdy - just noting a broken/missing video link, step 11 from this page - [https://docs.unrealengine.com/en-US/…Sub/index.html](https://docs.unrealengine.com/en-US/AnimatingObjects/Sequencer/HowTo/TracksSub/index.html)

and again same error at step 14

Cheers!

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<div class="post-metadata">

**Author:** ![FunAndFriendly](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@FunAndFriendly](https://forums.unrealengine.com/u/FunAndFriendly)\
**Post date:** [January 31, 2021, 11:59pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/684 "2021-01-31T23:59:29Z")

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Hi there, you might want to double-check this, but I think the module name is incorrect on this page:

[https://docs.unrealengine.com/en-US/…ule/index.html](https://docs.unrealengine.com/en-US/API/Runtime/HttpServer/FHttpServerModule/index.html)

It is not HttpServer. It is HTTPServer, like the folder in the include file. HttpServer would compile for me but not package. HTTPServer packaged.

If you look in the file HttpServer.Build.cs, you’ll see the module declared: `public class HTTPServer : ModuleRules`. It’s a mixed case aerial turkey-romp, but the packager needs the class name.

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<div class="post-metadata">

**Author:** ![JDARRAS](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jdarras/32/619913_2.png) [@JDARRAS](https://forums.unrealengine.com/u/JDARRAS)\
**Post date:** [February 2, 2021, 1:20pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/685 "2021-02-02T13:20:34Z")

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It should be great to comment every page to ask precision !  
Thanks for all  
Julien

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