# Feedback on the new docs site

**URL:** <https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746>\
**Category:** Feedback & Requests\
**Tags:** unreal-engine\
**Created:** [May 28, 2019, 9:27pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746 "2019-05-28T21:27:54Z")\
**Posts on this page:** 20\
**Page:** 30

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**Author:** ![22TurnipsInHeat](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@22TurnipsInHeat](https://forums.unrealengine.com/u/22TurnipsInHeat)\
**Post date:** [December 24, 2020, 12:09am UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/644 "2020-12-24T00:09:32Z")

</div>

On this pages:

> **[Hierarchical Level of Detail](https://docs.unrealengine.com/4.27/en-US/BuildingWorlds/HLOD/)**
>
> Information on the Hierarchical Level of Detail system in Unreal Engine 4

At the bottom the following 3 lines of text are just text and don’t link to anywhere.

**Starting Out**

**Guides**

**Reference**

Same issue with this page:

> **[Hierarchical Level of Detail How-To's](https://docs.unrealengine.com/4.27/en-US/BuildingWorlds/HLOD/HowTo/)**
>
> Guides that walk you through enabling the Hierarchical Level of Detail (HLOD) system and setting up HLOD in your game.

except the text is.

**Beginner**

**Intermediate**

same issue with Firefox and Edge

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<div class="post-metadata">

**Author:** ![jwatte](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jwatte/32/744941_2.png) [@jwatte](https://forums.unrealengine.com/u/jwatte)\
**Post date:** [December 24, 2020, 6:19pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/645 "2020-12-24T18:19:05Z")

</div>

If I use ctrl-click on links to open in new tab, the target page opens up a page with a content bar expanded on the left. The content bar is not closeable; I have to ctrl-R reload the page to make it go away. This happens for about 90% of the links I click – it’s not actually 100%, which is even weirder!

Latest Chrome on Windows 10, using Ublock Origin (didn’t try with it off.)

 ![unreal-doc-site-control-click.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/3X/0/c/0c41db49cdde96cb713a7db596670e2979f39fea.jpeg)

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<div class="post-metadata">

**Author:** ![Zignd](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Zignd](https://forums.unrealengine.com/u/Zignd)\
**Post date:** [December 24, 2020, 9:44pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/647 "2020-12-24T21:44:55Z")

</div>

It’s the first time I’m reading the documentation and I spotted this error on the page linked below. There’s a section related to the World and it’s missing the image and the link by the end of the text description seems to be broken.

[https://docs.unrealengine.com/en-US/…ogy/index.html](https://docs.unrealengine.com/en-US/Basics/UnrealEngineTerminology/index.html)

 ![Screenshot 2020-12-24 213950.png](https://d3kjluh73b9h9o.cloudfront.net/original/3X/3/5/35446c364524e6f70adcdb90d668a036be435c7d.png)

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<div class="post-metadata">

**Author:** ![cosminil31](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@cosminil31](https://forums.unrealengine.com/u/cosminil31)\
**Post date:** [December 25, 2020, 12:17pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/648 "2020-12-25T12:17:34Z")

</div>

Hi,

So many images files are missing from documentation and instead of the image embedded this kind of texte shows: !](Shared\Icons\icon\_SaveAsset\_40x.png)

I don’t know if EPIC is aware of this.

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**Author:** ![emin1993](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@emin1993](https://forums.unrealengine.com/u/emin1993)\
**Post date:** [December 25, 2020, 8:32pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/649 "2020-12-25T20:32:45Z")

</div>

The following page doesn’t exist but the editor opens this tab automatically when I try to package my game for IOS.

[https://docs.unrealengine.com/en-US/Engine/Tutorial/Mobile/InstallingiTunesTutorial.InstallingiTunesTutorial/index.html](https://docs.unrealengine.com/en-US/Engine/Tutorial/Mobile/InstallingiTunesTutorial.InstallingiTunesTutorial/index.html)

I really wonder what was written there.

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**Author:** ![anonymous\_user\_3738695c](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_3738695c](https://forums.unrealengine.com/u/anonymous_user_3738695c)\
**Post date:** [December 27, 2020, 8:50pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/650 "2020-12-27T20:50:52Z")

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i hate this it wont let me play fortnite or any other games i downloed

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**Author:** ![FADE\_SCAR](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@FADE\_SCAR](https://forums.unrealengine.com/u/FADE_SCAR)\
**Post date:** [December 29, 2020, 11:27pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/651 "2020-12-29T23:27:31Z")

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some documentation is broken for Firefox:

> **[Programming Quick Start](https://docs.unrealengine.com/4.27/en-US/ProgrammingAndScripting/ProgrammingWithCPP/CPPProgrammingQuickStart/)**
>
> Create your first code project and add a new C++ class.

this page is unreadable. i had to switch to edge

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**Author:** ![RENEGADE\_666](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@RENEGADE\_666](https://forums.unrealengine.com/u/RENEGADE_666)\
**Post date:** [December 30, 2020, 9:40am UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/652 "2020-12-30T09:40:08Z")

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Hey

> **[Create a New Global Shader as a Plugin](https://docs.unrealengine.com/4.27/en-US/ProgrammingAndScripting/Rendering/ShaderInPlugin/QuickStart/)**
>
> Creating and setting up a new Global shader via a Plugin.

Video is not playable

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**Author:** ![Nooxet](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Nooxet](https://forums.unrealengine.com/u/Nooxet)\
**Post date:** [December 31, 2020, 12:53am UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/653 "2020-12-31T00:53:06Z")

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[=“Richard\_Hinckley, post:602, topic:126746”]

Thanks, Nooxet! The normal Git Pull request procedure should apply here, you’d just be submitting comments instead of the usual bug fixes or new features. Our API reference is generated based on code comments, so yours would be included the next time we update the API ref, which is typically once per major release.

As a side note, have you considered using Epic Online Services (EOS)? EOS is sort of “OSS 2.0”, and it does a lot of really powerful stuff. In case you’re interested, here’s the [top page](https://dev.epicgames.com/en-US/services), and the [top-level documentation page](https://dev.epicgames.com/docs/services/en-US/) for EOS. It also has its own API reference, samples, and thorough documentation.

You can find more information about contributing to the engine here: [https://docs.unrealengine.com/en-US/…eal/index.html](https://docs.unrealengine.com/en-US/ProgrammingAndScripting/ProgrammingWithCPP/DownloadingSourceCode/ContributingToUnreal/index.html)

If you’d like to write snippets of sample code that we can use on specific API reference pages, instructions for that are here: [https://docs.unrealengine.com/en-US/…ets/index.html](https://docs.unrealengine.com/en-US/ProgrammingAndScripting/ProgrammingWithCPP/DownloadingSourceCode/ContributingToUnreal/WritingCodeSnippets/index.html)

And this page tells you how to get the latest engine code from Epic: [https://docs.unrealengine.com/en-US/…ets/index.html](https://docs.unrealengine.com/en-US/ProgrammingAndScripting/ProgrammingWithCPP/DownloadingSourceCode/ContributingToUnreal/WritingCodeSnippets/index.html)

Thanks again for your interest in our API reference!  
[/]

Thanks for your reply, I will be making pull-requests soon. I had not seen the EOS system, I just got OSS to work, but it definitely looks interesting so I might indeed rewrite some stuff 🙂  
I would also be happy to provide example code, as I often search for it myself when trying to understand how the engine works.

Cheers

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**Author:** ![Zetaku3](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Zetaku3](https://forums.unrealengine.com/u/Zetaku3)\
**Post date:** [January 2, 2021, 8:56pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/654 "2021-01-02T20:56:43Z")

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In this page:

> **[UBoxComponent](https://docs.unrealengine.com/4.27/en-US/API/Runtime/Engine/Components/UBoxComponent/)**
>
> A box generally used for simple collision. Bounds are rendered as lines in the editor.

The functions [InitBoxExtent](https://docs.unrealengine.com/en-US/API/Runtime/Engine/Components/UBoxComponent/InitBoxExtent/index.html) and [SetBoxExtent](https://docs.unrealengine.com/en-US/API/Runtime/Engine/Components/UBoxComponent/SetBoxExtent/index.html) have the descriptions interchanged I think.

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**Author:** ![jwatte](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jwatte/32/744941_2.png) [@jwatte](https://forums.unrealengine.com/u/jwatte)\
**Post date:** [January 4, 2021, 5:55am UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/655 "2021-01-04T05:55:39Z")

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An observation, offered in the hope it’s constructive:

The danger with code-extracted documentation is that it kinda looks like documentation, but sometimes, it really doesn’t fill the actual written documentation needs.

 ![documentation-for-keyboard-focus.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/3X/3/d/3d390b02a4ba2c9c838ea9bf5915a70548a050a3.jpeg)

This is the essence of auto-generated documentation with great style, and zero content.

What does it mean to have keyboard focus? Is keyboard focus different from just “focus?” Can this function fail, and if so, what happens? What are the pre-requisites for using this function, and why would I want to use it?

![shrug-emoji-purple-brown-woman.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/3X/e/1/e1a46692fc4cb47822acd991f4e7b9f876e0eef5.jpeg)

If there at least were some breadcrumbs and “see also” on these documentation pages, it might save the situation, even if you can’t actually go in and write good prose for each and every function there is (which would be a lot of work, understood!)

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<div class="post-metadata">

**Author:** ![RENEGADE\_666](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@RENEGADE\_666](https://forums.unrealengine.com/u/RENEGADE_666)\
**Post date:** [January 4, 2021, 2:22pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/656 "2021-01-04T14:22:50Z")

</div>

> **[Mesh Drawing Pipeline](https://docs.unrealengine.com/4.27/en-US/ProgrammingAndScripting/Rendering/MeshDrawingPipeline/)**
>
> Product documentation including reference and guides for Unreal Engine 4

[TABLE]

```
		**Material Instance Parameters**
		These are palced in a material uniform buffer where any draws using the same Material Instance can merge.

```

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**Author:** ![Eskel](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/eskel/32/88710_2.png) [@Eskel](https://forums.unrealengine.com/u/Eskel)\
**Post date:** [January 6, 2021, 6:22pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/657 "2021-01-06T18:22:07Z")

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According to the documentation [Play In Editor Settings | Unreal Engine Documentation](https://docs.unrealengine.com/en-US/BuildingWorlds/LevelEditor/InEditorTesting/Settings/index.html) there should be a setting for Standalone Window Size.  
However in 4.26 it seems to be missing, I see only three settings. I can’t find no explanation anywhere. ☹

 ![settings.png](https://d3kjluh73b9h9o.cloudfront.net/original/3X/3/a/3af5efa8291098c1f3e9bc826d64eedf06d12b5b.png)

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<div class="post-metadata">

**Author:** ![anonymous\_user\_7c31a9d0](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_7c31a9d0](https://forums.unrealengine.com/u/anonymous_user_7c31a9d0)\
**Post date:** [January 7, 2021, 2:14pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/658 "2021-01-07T14:14:55Z")

</div>

unreal engine dont open because wmfmedia, what is the problem please!

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<div class="post-metadata">

**Author:** ![Pompompela](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/pompompela/32/485784_2.png) [@Pompompela](https://forums.unrealengine.com/u/Pompompela)\
**Post date:** [January 8, 2021, 7:03am UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/659 "2021-01-08T07:03:52Z")

</div>

Usually the documentation work fine and it’s amazing! But now I’ve been trying to follow this doc for hours on end and it just doesn’t work. My computer was clean formatted, I tried on unreal 4.25.4 and 4.26, neither worked. Also I don’t get the same packaging options in my project, I don’t have ETC1.

I fine combed the documentation, I’m inclined to think it needs a revision!

Spec: Windows 10 with a Lenovo P1 2019 with a Quadro P2000. The android Nougat (API 25) device I used is a Samsung Galaxy J3 2016.

[Setting Up Your Android Device For Development | Unreal Engine Documentation](https://docs.unrealengine.com/en-US/SharingAndReleasing/Mobile/Android/SettingAndroidDeviceDevelopment/index.html) (No issue with this one)

[Android Quick Start | Unreal Engine Documentation](https://docs.unrealengine.com/en-US/SharingAndReleasing/Mobile/Android/GettingStarted/index.html) (completed all these steps without problem)

[Setting Up Android SDK and NDK for Unreal | Unreal Engine Documentation](https://docs.unrealengine.com/en-US/SharingAndReleasing/Mobile/Android/Setup/AndroidStudio/index.html) (I only get DXT, ETC2 and ASTC in the packing options)

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**Author:** ![FunAndFriendly](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@FunAndFriendly](https://forums.unrealengine.com/u/FunAndFriendly)\
**Post date:** [January 8, 2021, 3:53pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/660 "2021-01-08T15:53:00Z")

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Hi there docu-friends 🙂 Hey, the toolchain links don’t work on this page because of a mixed-content error. The error is because serving http links from httpS pages is insecure:

> **[Cross-Compiling for Linux](https://docs.unrealengine.com/4.27/en-US/SharingAndReleasing/Linux/GettingStarted/)**
>
> Download the Linux cross-compile toolchain.

Mixed Content: The site at ‘\<URL\>’ was loaded over a secure connection, but the file at ‘\<URL\>’ was redirected through an insecure connection. This file should be served over HTTPS. This download has been blocked. See \<URL\> for more details.

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<div class="post-metadata">

**Author:** ![FunAndFriendly](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@FunAndFriendly](https://forums.unrealengine.com/u/FunAndFriendly)\
**Post date:** [January 8, 2021, 8:53pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/661 "2021-01-08T20:53:18Z")

</div>

[=“FunAndFriendly, post:636, topic:126746”]

Hi there docu-friends 🙂 Hey, the toolchain links don’t work on this page because of a mixed-content error. The error is because serving http links from httpS pages is insecure:

> **[Development Requirements](https://docs.unrealengine.com/5.2/en-US/linux-development-requirements-for-unreal-engine/)**
>
> Required software and recommended hardware for developing Unreal Engine games with Linux.

Mixed Content: The site at ‘\<URL\>’ was loaded over a secure connection, but the file at ‘\<URL\>’ was redirected through an insecure connection. This file should be served over HTTPS. This download has been blocked. See \<URL\> for more details.  
[/]

No worries @echo_four, yes right-click works for me. Thank you!

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<div class="post-metadata">

**Author:** ![LegioMortem](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@LegioMortem](https://forums.unrealengine.com/u/LegioMortem)\
**Post date:** [January 9, 2021, 2:08am UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/662 "2021-01-09T02:08:24Z")

</div>

Hi,

Page: [Referencing Actors](https://docs.unrealengine.com/en-US/ProgrammingAndScripting/ProgrammingWithCPP/ReferenceAssets/index.html), paragraph “Direct Blueprint Communication Referencing” after executing all the steps from the example expected result was reached, but with errors.

Log:

```auto

Blueprint Runtime Error: "Accessed None trying to read property TargetBP". Blueprint: Blueprint_Effect_Fire Function: Execute Ubergraph Blueprint Effect Fire Graph: EventGraph Node: Deactivate
Blueprint Runtime Error: "Accessed None". Blueprint: Blueprint_Effect_Fire Function: Execute Ubergraph Blueprint Effect Fire Graph: EventGraph Node: Deactivate

```

Thx \<3

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<div class="post-metadata">

**Author:** ![Nooxet](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Nooxet](https://forums.unrealengine.com/u/Nooxet)\
**Post date:** [January 11, 2021, 4:43pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/663 "2021-01-11T16:43:36Z")

</div>

I was trying to find some C++ documentation for physical material, and the two links I found does not seem to work:  
[https://docs.unrealengine.com/en-US/API/Runtime/Engine/PhysicalMaterials/UPhysicalMaterial/index.html](https://docs.unrealengine.com/en-US/API/Runtime/Engine/PhysicalMaterials/UPhysicalMaterial/index.html)  
[https://docs.unrealengine.com/en-US/API/Runtime/Engine/PhysicalMaterials/UPhysicalMaterial/DetermineSurfaceType/index.html](https://docs.unrealengine.com/en-US/API/Runtime/Engine/PhysicalMaterials/UPhysicalMaterial/DetermineSurfaceType/index.html)  
[https://docs.unrealengine.com/en-US/API/Runtime/Engine/PhysicalMaterials/UPhysicalMaterial/SurfaceType/index.html](https://docs.unrealengine.com/en-US/API/Runtime/Engine/PhysicalMaterials/UPhysicalMaterial/SurfaceType/index.html)

After some digging I found this link:

> **[PhysMaterial](https://docs.unrealengine.com/4.27/en-US/API/Runtime/Engine/Materials/UMaterial/PhysMaterial/)**
>
> Physical material to use for this graphics material. Used for sounds, effects etc.

which in turn leads me to

> **[UPhysicalMaterial](https://docs.unrealengine.com/4.27/en-US/API/Runtime/PhysicsCore/PhysicalMaterials/UPhysicalMaterial/)**
>
> Physical materials are used to define the response of a physical object when interacting dynamically with the world.

which seems to be what I am looking for. But, again searching the docs led me to the links at the top which is not working.

This seems to be just a simple redirect, or just updating the links and replace “Engine” with “PhysicsCore”

Thank you!

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<div class="post-metadata">

**Author:** ![Pompompela](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/pompompela/32/485784_2.png) [@Pompompela](https://forums.unrealengine.com/u/Pompompela)\
**Post date:** [January 17, 2021, 4:44pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/664 "2021-01-17T16:44:54Z")

</div>

Hello! just reporting some broken links to your png files. (near the bottom of the doc)

> **[Materials for Mobile Platforms](https://docs.unrealengine.com/4.27/en-US/SharingAndReleasing/Mobile/Materials/)**
>
> Setting up Materials for mobile games.

[Previous page](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746.md?page=29)

[Next page](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746.md?page=31)
