# Feedback on the new docs site

**URL:** <https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746>\
**Category:** Feedback & Requests\
**Tags:** unreal-engine\
**Created:** [May 28, 2019, 9:27pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746 "2019-05-28T21:27:54Z")\
**Posts on this page:** 20\
**Page:** 29

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**Author:** ![Alexis\_Zhang](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Alexis\_Zhang](https://forums.unrealengine.com/u/Alexis_Zhang)\
**Post date:** [December 9, 2020, 4:09am UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/623 "2020-12-09T04:09:07Z")

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[=“rxj1233, post:598, topic:126746”]

[想找到一个完整的docs.unrealengine.com/zh-CN/index.html虚幻文档下载，这样方便本地的查看以及学习](http://xn--docs-k84fuim1xz8ts9k4wdmskvm9c.unrealengine.com/zh-CN/index.html%E8%99%9A%E5%B9%BB%E6%96%87%E6%A1%A3%E4%B8%8B%E8%BD%BD%EF%BC%8C%E8%BF%99%E6%A0%B7%E6%96%B9%E4%BE%BF%E6%9C%AC%E5%9C%B0%E7%9A%84%E6%9F%A5%E7%9C%8B%E4%BB%A5%E5%8F%8A%E5%AD%A6%E4%B9%A0)  
[/]

[rxj1233](https://forums.unrealengine.com/member/3957259-rxj1233)您好，非常感谢您的反馈。目前我们暂不提供文档下载的服务，但我们会记录您的反馈并将其告知给文档团队，以供未来规划之用。很抱歉我们的回复不够及时，因此本版块主要供英语用户使用。如果您有更多更好的建议，我们建议您前往中文用户的专用论坛（[https://forums.unrealengine.com/international/china）发布，以便我们及时答复，再次感谢。:](https://forums.unrealengine.com/international/china%EF%BC%89%E5%8F%91%E5%B8%83%EF%BC%8C%E4%BB%A5%E4%BE%BF%E6%88%91%E4%BB%AC%E5%8F%8A%E6%97%B6%E7%AD%94%E5%A4%8D%EF%BC%8C%E5%86%8D%E6%AC%A1%E6%84%9F%E8%B0%A2%E3%80%82:))

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**Author:** ![Lelefant](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Lelefant](https://forums.unrealengine.com/u/Lelefant)\
**Post date:** [December 9, 2020, 1:13pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/624 "2020-12-09T13:13:55Z")

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Hi,  
in Niagara Quick Start \> 3 - Edit the Module Settings \> 3 ([Niagara Quick Start | Unreal Engine Documentation](https://docs.unrealengine.com/en-US/RenderingAndGraphics/Niagara/QuickStart/index.html#3-editthemodulesettings)), the values in the screenshot do not match the values in the table below. The table seems to have the correct values.  
Best regards!

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**Author:** ![Richard\_Hinckley](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Richard\_Hinckley](https://forums.unrealengine.com/u/Richard_Hinckley)\
**Post date:** [December 9, 2020, 2:57pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/625 "2020-12-09T14:57:30Z")

</div>

[=“Nooxet, post:599, topic:126746”]

Hi. I am currently using the online subsystem for my game. For the [CreateSession](https://docs.unrealengine.com/en-US/API/Plugins/OnlineSubsystem/Interfaces/IOnlineSession/CreateSession/1/index.html) function it is noted in the docs that a delegate function is called when it is finished. However, this is not stated for the [FindSessions](https://docs.unrealengine.com/en-US/API/Plugins/OnlineSubsystem/Interfaces/IOnlineSession/FindSessions/1/index.html)function. This might be obvious for some, but first time looking at it makes it confusing.

To my real question: is there a way for normal users to submit some form of “pull-request” for the documentation? Sometimes, even important functions are completely undocumented, and you have to dig down in the source code. It would be nice if developers could contribute to your documentation, making it easier for the newbs 🙂

[/]

Thanks, Nooxet! The normal Git Pull request procedure should apply here, you’d just be submitting comments instead of the usual bug fixes or new features. Our API reference is generated based on code comments, so yours would be included the next time we update the API ref, which is typically once per major release.

As a side note, have you considered using Epic Online Services (EOS)? EOS is sort of “OSS 2.0”, and it does a lot of really powerful stuff. In case you’re interested, here’s the [top page](https://dev.epicgames.com/en-US/services), and the [top-level documentation page](https://dev.epicgames.com/docs/services/en-US/) for EOS. It also has its own API reference, samples, and thorough documentation.

You can find more information about contributing to the engine here: [https://docs.unrealengine.com/en-US/…eal/index.html](https://docs.unrealengine.com/en-US/ProgrammingAndScripting/ProgrammingWithCPP/DownloadingSourceCode/ContributingToUnreal/index.html)

If you’d like to write snippets of sample code that we can use on specific API reference pages, instructions for that are here: [https://docs.unrealengine.com/en-US/…ets/index.html](https://docs.unrealengine.com/en-US/ProgrammingAndScripting/ProgrammingWithCPP/DownloadingSourceCode/ContributingToUnreal/WritingCodeSnippets/index.html)

And this page tells you how to get the latest engine code from Epic: [https://docs.unrealengine.com/en-US/…ets/index.html](https://docs.unrealengine.com/en-US/ProgrammingAndScripting/ProgrammingWithCPP/DownloadingSourceCode/ContributingToUnreal/WritingCodeSnippets/index.html)

Thanks again for your interest in our API reference!

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**Author:** ![anonymous\_user\_7fdbfddb](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_7fdbfddb](https://forums.unrealengine.com/u/anonymous_user_7fdbfddb)\
**Post date:** [December 9, 2020, 6:55pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/626 "2020-12-09T18:55:57Z")

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SOS SOS me accidentally deleted viewport

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**Author:** ![anonymous\_user\_916bc1d3](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_916bc1d3](https://forums.unrealengine.com/u/anonymous_user_916bc1d3)\
**Post date:** [December 10, 2020, 7:31pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/627 "2020-12-10T19:31:43Z")

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The tutorials contain many errors. Quite annoying and not helpful.

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**Author:** ![MrWish](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@MrWish](https://forums.unrealengine.com/u/MrWish)\
**Post date:** [December 10, 2020, 7:32pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/628 "2020-12-10T19:32:29Z")

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Can’t navigate to any documentation pages, they all show this broken splash page (notice the URL bar)

![unknown.png](https://d3kjluh73b9h9o.cloudfront.net/original/3X/d/e/de44b6592f8ed328517d6ddbb7852ae2c5d1bb41.png)

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**Author:** ![anonymous\_user\_2770a39e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_2770a39e](https://forums.unrealengine.com/u/anonymous_user_2770a39e)\
**Post date:** [December 11, 2020, 10:25am UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/629 "2020-12-11T10:25:54Z")

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In this page code for automation spec is wrong: [Automation Spec in Unreal Engine | Unreal Engine 5.2 Documentation](https://docs.unrealengine.com/en-US/TestingAndOptimization/Automation/AutomationSpec/index.html)

In Defining a Basic Expectation “CustomClass” isn;t initialized;

instead:

[]  
TSharedPtr\<FMyCustomClass\> CustomClass;  
[/]

should be:

[]  
TSharedPtr\<FMyCustomClass\> CustomClass = MakeShared\<FMyCustomClass\>();  
[/]

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<div class="post-metadata">

**Author:** ![anonymous\_user\_82dfa2f11](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_82dfa2f11](https://forums.unrealengine.com/u/anonymous_user_82dfa2f11)\
**Post date:** [December 11, 2020, 6:33pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/630 "2020-12-11T18:33:00Z")

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I’m having the same issue as MrWish today. Example: I do a search for USkeletalMeshComponent, click one of the links, I’m right back to the main documentation page.

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**Author:** ![Matthew.Douglas](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Matthew.Douglas](https://forums.unrealengine.com/u/Matthew.Douglas)\
**Post date:** [December 12, 2020, 5:13pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/631 "2020-12-12T17:13:10Z")

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I seem to not be able to search anything in documentation. The URL looks right but it just shows the home screen each time. This has been an ongoing issue for like a week or so and is getting frustrating trying to utilize it

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**Author:** ![cellostree](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@cellostree](https://forums.unrealengine.com/u/cellostree)\
**Post date:** [December 12, 2020, 7:08pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/632 "2020-12-12T19:08:13Z")

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Why can’t I scroll down or up in the unreal website? All the other tabs, I can go to the bottom or top of the page but unreal is not working, I press page up/down, arrow up/down. Nothing moves and I can’t read the contents of the page.

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**Author:** ![nullterm](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/nullterm/32/88718_2.png) [@nullterm](https://forums.unrealengine.com/u/nullterm)\
**Post date:** [December 13, 2020, 6:53am UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/633 "2020-12-13T06:53:46Z")

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Trying to look at any C++ documentation results in a 403 FORBIDDEN error message and bounces back to the documentation main page.

 ![403.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/3X/4/3/43db3804e17a110b5d5b191ab09cb65625b7fa1f.jpeg)

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<div class="post-metadata">

**Author:** ![HooDead](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@HooDead](https://forums.unrealengine.com/u/HooDead)\
**Post date:** [December 13, 2020, 2:00pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/634 "2020-12-13T14:00:07Z")

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Well, have the same problem, as all of us do. Can confirm that problem exist on Components, Audio, Performance, Physics, PhysicsEngine blocks.

 ![temp.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/3X/6/c/6cc5f982b3e0fe3b18f73296dd228771bf3f6301.jpeg)

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<div class="post-metadata">

**Author:** ![anonymous\_user\_7467230c](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_7467230c](https://forums.unrealengine.com/u/anonymous_user_7467230c)\
**Post date:** [December 14, 2020, 12:58am UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/635 "2020-12-14T00:58:46Z")

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Having the same problem with UBoxComponent and a lot of other stuff. Been like this for a couple days now. it’s getting pretty annoying. I’m going to see if there’s a cached version around somewhere…

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**Author:** ![Unreolog](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Unreolog](https://forums.unrealengine.com/u/Unreolog)\
**Post date:** [December 15, 2020, 7:07am UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/637 "2020-12-15T07:07:39Z")

</div>

I can’t open the course “Blueprint for Enterprise” from [this page](https://docs.unrealengine.com/en-US/ProgrammingAndScripting/Blueprints/index.html). It seems it doesn’t exist.

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**Author:** ![Zenahr](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Zenahr](https://forums.unrealengine.com/u/Zenahr)\
**Post date:** [December 16, 2020, 1:43am UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/638 "2020-12-16T01:43:07Z")

</div>

I would love to see some build-time intervals for every build configuration stated here: [Build Configurations Reference | Unreal Engine Documentation](https://docs.unrealengine.com/en-US/ProductionPipelines/DevelopmentSetup/BuildConfigurations/index.html).

Background:  
I want to package executables the fastest way possible to quickly _playtest_ (not debug game-code nor engine-code) my game in its packaged version and for that I would like to know which of the mentioned building configurations yield the quickest build times. Has someone perhaps already benchmarked this on the internal team?

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**Author:** ![BrightenTompkins](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/brightentompkins/32/601551_2.png) [@BrightenTompkins](https://forums.unrealengine.com/u/BrightenTompkins)\
**Post date:** [December 17, 2020, 4:54pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/639 "2020-12-17T16:54:04Z")

</div>

On the glossary page, [Glossary | Unreal Engine Documentation](https://docs.unrealengine.com/en-US/Basics/Glossary/index.html), there appears to be an error in displaying the Blueprint Editor definition. I am seeing “[INCLUDE#Glossary\_BlueprintEditor]” where I imagine a definition should appear.

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<div class="post-metadata">

**Author:** ![MasoudVarjavandi](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/masoudvarjavandi/32/703718_2.png) [@MasoudVarjavandi](https://forums.unrealengine.com/u/MasoudVarjavandi)\
**Post date:** [December 20, 2020, 1:33am UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/640 "2020-12-20T01:33:13Z")

</div>

Sorry for newbie questions, but where do I find installation instructions for Mac OSX. I kind of followed the instructions for the windows, which seems to be the same process, but now when trying to launch I get a error message that unreal needs Xcode. Why? Does it need compiling? Is there mac installation package?

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**Author:** ![Johannes\_L](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Johannes\_L](https://forums.unrealengine.com/u/Johannes_L)\
**Post date:** [December 20, 2020, 7:07pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/641 "2020-12-20T19:07:12Z")

</div>

You’re making a help section for Virtual Cameras using an Unreal Remote2 app version that doesn’t exist in the iOS AppStore, hence the help section is worthless and the expected result is unobtainable. Why is the app in the AppStore over a year old?

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<div class="post-metadata">

**Author:** ![IrSoil](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@IrSoil](https://forums.unrealengine.com/u/IrSoil)\
**Post date:** [December 23, 2020, 2:50pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/642 "2020-12-23T14:50:14Z")

</div>

It’s a small problem, but this [guide](https://docs.unrealengine.com/en-US/InteractiveExperiences/Networking/QuickStart/index.html)in section “4.8, creating projectile, setting the mesh” uses

```auto

StaticMesh->RelativeLocation = FVector(0.0f, 0.0f, -37.5f);
StaticMesh->RelativeScale3D = FVector(0.75f, 0.75f, 0.75f);

```

When in current engine version(4.26) it was replaced with setters:

```auto

StaticMesh->SetRelativeLocation(FVector(0.0f, 0.0f, -37.5f));
StaticMesh->SetRelativeScale3D(FVector(0.75f, 0.75f, 0.75f));

```

Also, in section 5.4:

```auto

Instigator->Controller

```

instead of

```auto

GetInstigator()->Controller

```

Same about instigator in section 6.4 as well.

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<div class="post-metadata">

**Author:** ![Hawk\_UK](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Hawk\_UK](https://forums.unrealengine.com/u/Hawk_UK)\
**Post date:** [December 23, 2020, 11:48pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/643 "2020-12-23T23:48:12Z")

</div>

On this page : [Level Designer Quick Start | Unreal Engine Documentation](https://docs.unrealengine.com/en-US/BuildingWorlds/LDQuickStart/index.html)

There is an issue with the tutorial text overlaying pictures that are making the reading of the tutorial text very difficult. Specifically on bullet points 3 - Create a New level, and 4 - Placing Actors in a Level,

[Previous page](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746.md?page=28)

[Next page](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746.md?page=30)
