# Feedback on the new docs site

**URL:** <https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746>\
**Category:** Feedback & Requests\
**Tags:** unreal-engine\
**Created:** [May 28, 2019, 9:27pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746 "2019-05-28T21:27:54Z")\
**Posts on this page:** 20\
**Page:** 25

<div class="post-metadata">

**Author:** ![Suthriel](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/suthriel/32/1195643_2.png) [@Suthriel](https://forums.unrealengine.com/u/Suthriel)\
**Post date:** [August 24, 2020, 2:42pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/539 "2020-08-24T14:42:12Z")

</div>

Aloha,

it seems, that the Niagara How To site is somewhat busted. The “ **How to Create a Beam Effect in Niagara** ” miss several images, and the video vor the End Result is also missing ☹

> **[Create a Beam Effect in Niagara](https://docs.unrealengine.com/4.27/en-US/RenderingAndGraphics/Niagara/HowTo/BeamEffect/)**
>
> This page shows how to create a beam effect that simulates lightning.

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<div class="post-metadata">

**Author:** ![NatalieSuportman](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@NatalieSuportman](https://forums.unrealengine.com/u/NatalieSuportman)\
**Post date:** [August 25, 2020, 3:33pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/540 "2020-08-25T15:33:57Z")

</div>

Howdy! The “video-scanline” post process material example page is empty… I suppose it should contain an image with the graph in the material editor?

Link: [https://docs.unrealengine.com/en-US/…iew/index.html](https://docs.unrealengine.com/en-US/Engine/Rendering/PostProcessEffects/PostProcessMaterials/PostProcessDemoMaterialOverview/index.html)

PS: thank you so much for the quick responses!

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<div class="post-metadata">

**Author:** ![Veseliy](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/veseliy/32/600830_2.png) [@Veseliy](https://forums.unrealengine.com/u/Veseliy)\
**Post date:** [August 26, 2020, 5:07am UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/543 "2020-08-26T05:07:26Z")

</div>

Hello,  
Not sure if this is the right place, but it seems on some pages special characters are not displayed.

E.g. on this page

> **[Referencing Assets](https://docs.unrealengine.com/4.27/en-US/ProgrammingAndScripting/ProgrammingWithCPP/Assets/ReferencingAssets/)**

---

<div class="post-metadata">

**Author:** ![anonymous\_user\_0d0d99d7](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_0d0d99d7](https://forums.unrealengine.com/u/anonymous_user_0d0d99d7)\
**Post date:** [August 26, 2020, 10:47am UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/544 "2020-08-26T10:47:20Z")

</div>

Section 6. Creating Materials has images overlapping text, making it difficult and / or impossible to read some parts.

[https://docs.unrealengine.com/en-US/…aign=tutorials](https://docs.unrealengine.com/en-US/Engine/Content/QuickStart/index.html?utm_source=editor&utm_medium=docs&utm_campaign=tutorials)

Every other section seems fine.

Using Microsoft Edge Version 84.0.522.63 (Official build) (64-bit). Have done a force refresh, no change.

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<div class="post-metadata">

**Author:** ![echo\_four](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@echo\_four](https://forums.unrealengine.com/u/echo_four)\
**Post date:** [August 26, 2020, 12:53pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/545 "2020-08-26T12:53:41Z")

</div>

[=“NatalieSuportman, post:521, topic:126746”]

Howdy! The “video-scanline” post process material example page is empty… I suppose it should contain an image with the graph in the material editor?

Link: [https://docs.unrealengine.com/en-US/…iew/index.html](https://docs.unrealengine.com/en-US/Engine/Rendering/PostProcessEffects/PostProcessMaterials/PostProcessDemoMaterialOverview/index.html)

PS: thank you so much for the quick responses!  
[/]

Hey NatalieSuportman! Yeah, that page is much more…empty then I’d expect. Probably (hopefully) just a markdown error. I’ll take a look and see what we can do. Thanks for pointing this out to us, and let us know if you spot anything else that looks off.

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<div class="post-metadata">

**Author:** ![WarlordMSM](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@WarlordMSM](https://forums.unrealengine.com/u/WarlordMSM)\
**Post date:** [August 30, 2020, 11:15am UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/546 "2020-08-30T11:15:02Z")

</div>

search for ‘mutliplayer’ here:  
[https://docs.unrealengine.com/en-US/…ogy/index.html](https://docs.unrealengine.com/en-US/GettingStarted/Terminology/index.html)

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<div class="post-metadata">

**Author:** ![anonymous\_user\_36b51bff1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_36b51bff1](https://forums.unrealengine.com/u/anonymous_user_36b51bff1)\
**Post date:** [September 4, 2020, 4:46am UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/547 "2020-09-04T04:46:08Z")

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Hello, the Doc here has Images Scaled up in Size which is overlapping the Texts. You can see it here - [Level Designer Quick Start in Unreal Engine | Unreal Engine 5.1 Documentation](https://docs.unrealengine.com/en-US/Engine/QuickStart/index.html)  
Thanks.

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<div class="post-metadata">

**Author:** ![anonymous\_user\_36b51bff1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_36b51bff1](https://forums.unrealengine.com/u/anonymous_user_36b51bff1)\
**Post date:** [September 5, 2020, 9:56am UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/548 "2020-09-05T09:56:10Z")

</div>

[=“HiteshDubey, post:527, topic:126746”]

Hello, the Doc here has Images Scaled up in Size which is overlapping the Texts. You can see it here - [Level Designer Quick Start in Unreal Engine | Unreal Engine 5.2 Documentation](https://docs.unrealengine.com/en-US/Engine/QuickStart/index.html)  
Thanks.  
[/]

Im using Chrome Browser. Reloaded a Couple of times and cleared cache and it seems its got back in perfect condition, now I do not see any overlapping. Thanks

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<div class="post-metadata">

**Author:** ![flier268](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@flier268](https://forums.unrealengine.com/u/flier268)\
**Post date:** [September 5, 2020, 10:19am UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/549 "2020-09-05T10:19:49Z")

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When i input a chinese…  
I got this error

Assertion failed: !bIsChangingText [File:F:\build\Live313\Engine\Source\Runtime\Slate\Private\Widgets\Input\SEditableText.cpp] [Line: 609]

VERSION: 313.9  
KERNELBASE.dll!UnknownFunction (0x00007ffe34fa3e49) + 0 bytes [UnknownFile:0]  
ShooterGame.exe!FOutputDevice::Logf\_\_VA() (0x00007ff79bc4767a) + 179 bytes [f:\build\live313\engine\source\runtime\core\private\misc\outputdevice.cpp:145]  
ShooterGame.exe!FDebug::AssertFailed() (0x00007ff79bc47c2d) + 190 bytes [f:\build\live313\engine\source\runtime\core\private\misc\outputdevice.cpp:220]  
ShooterGame.exe!SEditableText::StartChangingText() (0x00007ff79be8de83) + 0 bytes [f:\build\live313\engine\source\runtime\slate\private\widgets\input\seditabletext.cpp:613]  
ShooterGame.exe!FTextEditHelper::OnKeyChar() (0x00007ff79be70ede) + 0 bytes [f:\build\live313\engine\source\runtime\slate\private\framework ext extedithelper.cpp:79]  
ShooterGame.exe!SEditableText::OnKeyChar() (0x00007ff79be92e16) + 109 bytes [f:\build\live313\engine\source\runtime\slate\private\widgets\input\seditabletext.cpp:1690]  
ShooterGame.exe!FSlateApplication::ProcessKeyCharEvent() (0x00007ff79bdeedde) + 20 bytes [f:\build\live313\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3123]  
ShooterGame.exe!FSlateApplication::OnKeyChar() (0x00007ff79bdeeb51) + 0 bytes [f:\build\live313\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3095]  
ShooterGame.exe!FWindowsApplication::ProcessDeferredMessage() (0x00007ff79bc75925) + 0 bytes [f:\build\live313\engine\source\runtime\core\private\windows\windowsapplication.cpp:1166]  
ShooterGame.exe!FWindowsApplication::DeferMessage() (0x00007ff79bc767a9) + 74 bytes [f:\build\live313\engine\source\runtime\core\private\windows\windowsapplication.cpp:1681]  
ShooterGame.exe!FWindowsApplication::ProcessMessage() (0x00007ff79bc73dbe) + 0 bytes [f:\build\live313\engine\source\runtime\core\private\windows\windowsapplication.cpp:1087]  
ShooterGame.exe!FWindowsApplication::AppWndProc() (0x00007ff79bc73378) + 0 bytes [f:\build\live313\engine\source\runtime\core\private\windows\windowsapplication.cpp:643]  
USER32.dll!UnknownFunction (0x00007ffe374ae338) + 0 bytes [UnknownFile:0]  
USER32.dll!UnknownFunction (0x00007ffe374adfce) + 0 bytes [UnknownFile:0]  
EOSOVH-Win64-Shipping.dll!UnknownFunction (0x00007ffde62f3512) + 0 bytes [UnknownFile:0]  
EOSOVH-Win64-Shipping.dll!UnknownFunction (0x00007ffde62f1207) + 0 bytes [UnknownFile:0]  
USER32.dll!UnknownFunction (0x00007ffe374ae338) + 0 bytes [UnknownFile:0]  
USER32.dll!UnknownFunction (0x00007ffe374add79) + 0 bytes [UnknownFile:0]  
ShooterGame.exe!FWindowsPlatformMisc::PumpMessages() (0x00007ff79bc83e09) + 40 bytes [f:\build\live313\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:802]  
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff799f82c58) + 0 bytes [f:\build\live313\engine\source\runtime\launch\private\launchengineloop.cpp:2418]  
ShooterGame.exe!GuardedMain() (0x00007ff799f7d34c) + 0 bytes [f:\build\live313\engine\source\runtime\launch\private\launch.cpp:140]  
ShooterGame.exe!GuardedMainWrapper() (0x00007ff799f8428a) + 5 bytes [f:\build\live313\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]  
ShooterGame.exe!WinMain() (0x00007ff799f843d9) + 8 bytes [f:\build\live313\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]  
ShooterGame.exe!\_\_tmainCRTStartup() (0x00007ff79d74b851) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]  
.DLL!UnknownFunction (0x00007ffe365c6fd4) + 0 bytes [UnknownFile:0]  
ntdll.dll!UnknownFunction (0x00007ffe3787cec1) + 0 bytes [UnknownFile:0]  
ntdll.dll!UnknownFunction (0x00007ffe3787cec1) + 0 bytes [UnknownFile:0]

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<div class="post-metadata">

**Author:** ![Lowgun71](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Lowgun71](https://forums.unrealengine.com/u/Lowgun71)\
**Post date:** [September 7, 2020, 12:21am UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/550 "2020-09-07T00:21:43Z")

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In “Runtime Virtual Texturing Quick Start” there is a step missing. It **doesn’t** mention that VT\_Test should be linked under landscape “virtual texture panel” to render properly.

> **[Runtime Virtual Texturing Quick Start](https://docs.unrealengine.com/4.27/en-US/RenderingAndGraphics/VirtualTexturing/Runtime/QuickStart/)**
>
> This guide walks you through setting up a Landscape and its material to use Runtime Virtual Texturing.

---

<div class="post-metadata">

**Author:** ![ricardodevries](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ricardodevries](https://forums.unrealengine.com/u/ricardodevries)\
**Post date:** [September 10, 2020, 6:04am UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/551 "2020-09-10T06:04:44Z")

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In “Cross-Compiling for Linux” there is a slash missing in the example path.  
Correct example:

```auto

%LINUX_MULTIARCH_ROOT%\x86_64-unknown-linux-gnu\bin\clang++ -v

```

> **[Cross-Compiling for Linux](https://docs.unrealengine.com/4.27/en-US/SharingAndReleasing/Linux/GettingStarted/)**
>
> Download the Linux cross-compile toolchain.

---

<div class="post-metadata">

**Author:** ![mardevmil](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@mardevmil](https://forums.unrealengine.com/u/mardevmil)\
**Post date:** [September 14, 2020, 1:52pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/552 "2020-09-14T13:52:50Z")

</div>

Please update docs for Modular Characters. Code snippets for Mesh Merge Example has a compile errors. I found answer on this site:

> <https://gamedev.stackexchange.com/questions/175442/unreal-modular-character-tutorial-errors>

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<div class="post-metadata">

**Author:** ![gpsyk](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@gpsyk](https://forums.unrealengine.com/u/gpsyk)\
**Post date:** [September 15, 2020, 2:45pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/553 "2020-09-15T14:45:10Z")

</div>

[https://docs.unrealengine.com/en-US/…ata/index.html](https://docs.unrealengine.com/en-US/Programming/UnrealArchitecture/Reference/Metadata/index.html) [https://docs.unrealengine.com/en-US/…ers/index.html](https://docs.unrealengine.com/en-US/Programming/UnrealArchitecture/Reference/Functions/Specifiers/index.html)

This two sites make no mention of the

```auto

meta = (DeterminesOutputType = "ParamName")

```

UFUNCTION specifier. I tested it in 4.25 and it works, so the reason may be that documentation is out of date

I stumbled upon it on this answerhub thread [https://answers.unrealengine.com/que…lueprints.html](https://answers.unrealengine.com/questions/742529/templatewildcard-return-type-for-blueprints.html)

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<div class="post-metadata">

**Author:** ![anonymous\_user\_7c0891521](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_7c0891521](https://forums.unrealengine.com/u/anonymous_user_7c0891521)\
**Post date:** [September 16, 2020, 2:39pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/554 "2020-09-16T14:39:42Z")

</div>

The document is old and there are many errors in the graphics and text. After studying for a long time, I found that it was wrong. I was very angry.One cannot be added, one cannot be encoded

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<div class="post-metadata">

**Author:** ![anonymous\_user\_7c0891521](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_7c0891521](https://forums.unrealengine.com/u/anonymous_user_7c0891521)\
**Post date:** [September 17, 2020, 2:19pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/555 "2020-09-17T14:19:16Z")

</div>

[docs.unrealengine.com/zh-CN/Gameplay/HowTo/CharacterMovement/Blueprints/index.html](http://docs.unrealengine.com/zh-CN/Gameplay/HowTo/CharacterMovement/Blueprints/index.html)

The error is 5. Animation Blueprint-Idle and Walking State

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<div class="post-metadata">

**Author:** ![anonymous\_user\_40719135](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_40719135](https://forums.unrealengine.com/u/anonymous_user_40719135)\
**Post date:** [September 18, 2020, 3:31pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/556 "2020-09-18T15:31:26Z")

</div>

The Multiplayer tutorial ([https://docs.unrealengine.com/en-US/…art/index.html](https://docs.unrealengine.com/en-US/Gameplay/Networking/QuickStart/index.html)) should be updated for 4.25- following the instructions exactly, I get a number of errors about failed attempts to access private members. After debugging further, I see that formerly public USceneComponent properties such as RelativeLocation have become private and instead should be accessed by getters and setters. Same with Instigator in AActor.

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<div class="post-metadata">

**Author:** ![Ramy\_A5](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Ramy\_A5](https://forums.unrealengine.com/u/Ramy_A5)\
**Post date:** [September 18, 2020, 5:50pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/557 "2020-09-18T17:50:11Z")

</div>

> **[Structs](https://docs.unrealengine.com/4.27/en-US/ProgrammingAndScripting/GameplayArchitecture/Structs/)**
>
> Reference to creating and implementing structs for gameplay classes.

StructName should be FStructName for clarity and it should probably be mentioned that you cannot nest UStructs inside classes.

---

<div class="post-metadata">

**Author:** ![Anonymous\_f754a5cb0c178b0ba500abf40a200418](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Anonymous\_f754a5cb0c178b0ba500abf40a200418](https://forums.unrealengine.com/u/Anonymous_f754a5cb0c178b0ba500abf40a200418)\
**Post date:** [September 23, 2020, 1:33pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/558 "2020-09-23T13:33:14Z")

</div>

I am not sure if you are aware of this but

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<div class="post-metadata">

**Author:** ![jahtiainen](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jahtiainen/32/738524_2.png) [@jahtiainen](https://forums.unrealengine.com/u/jahtiainen)\
**Post date:** [September 23, 2020, 2:43pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/559 "2020-09-23T14:43:01Z")

</div>

Answer to question “ **Q: I am short on disk space. Can I move the Local DDC elsewhere?** ”  
in the Common questions section in [Derived Data Cache | Unreal Engine Documentation](https://docs.unrealengine.com/en-US/Engine/Basics/DerivedDataCache/index.html)  
needs to tell that you can change it from the Editor Preferences.

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<div class="post-metadata">

**Author:** ![vishal-ahirwar](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/vishal-ahirwar/32/634878_2.png) [@vishal-ahirwar](https://forums.unrealengine.com/u/vishal-ahirwar)\
**Post date:** [September 26, 2020, 2:10pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/560 "2020-09-26T14:10:58Z")

</div>

Please Help me!

I have this error

Couldn’t find parent type for ‘PlayerStartPIE’ named ‘APlayerStart’ in current module (Package: /Script/Engine) or any other module parsed so far.

every time launch failed

Thank you…

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