# Feedback on the new docs site

**URL:** <https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746>\
**Category:** Feedback & Requests\
**Tags:** unreal-engine\
**Created:** [May 28, 2019, 9:27pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746 "2019-05-28T21:27:54Z")\
**Posts on this page:** 20\
**Page:** 22

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**Author:** ![FunAndFriendly](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@FunAndFriendly](https://forums.unrealengine.com/u/FunAndFriendly)\
**Post date:** [July 17, 2020, 2:25am UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/475 "2020-07-17T02:25:37Z")

</div>

The code example here has changed from Class to FName: [https://docs.unrealengine.com/en-US/…try/index.html](https://docs.unrealengine.com/en-US/Programming/Assets/Registry/index.html)

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<div class="post-metadata">

**Author:** ![Gaidline](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/gaidline/32/754668_2.png) [@Gaidline](https://forums.unrealengine.com/u/Gaidline)\
**Post date:** [July 17, 2020, 8:20am UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/476 "2020-07-17T08:20:41Z")

</div>

Hi

I’m trying to run [Gauntlet’s Elemental Demo test](https://docs.unrealengine.com/en-US/Programming/Automation/Gauntlet/RunningTests/index.html), but I can’t find the UE4 project for that in Editor’s source folder:

```auto

ERROR: Could not find a project file ...]/Samples/Showcases/ElementalDemo/ElementalDemo.uproject

```

I can download Elemental Demo as separate project, but only for 4.24. I need to test it under 4.25.1. Any thoughts why the .uproject is gone from the Engine folder?

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<div class="post-metadata">

**Author:** ![anonymous\_user\_d2ed7ea6](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_d2ed7ea6](https://forums.unrealengine.com/u/anonymous_user_d2ed7ea6)\
**Post date:** [July 17, 2020, 9:32am UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/477 "2020-07-17T09:32:05Z")

</div>

[https://docs.unrealengine.com/en-US/…end/index.html](https://docs.unrealengine.com/en-US/Engine/Deployment/UnrealFrontend/index.html)

The docs page on Frontend is quite outdated now, making it hard to find information on how to use the tool… Is there any intention to redo or update this and other outdated pages?

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<div class="post-metadata">

**Author:** ![FunAndFriendly](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@FunAndFriendly](https://forums.unrealengine.com/u/FunAndFriendly)\
**Post date:** [July 17, 2020, 9:56pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/478 "2020-07-17T21:56:08Z")

</div>

[=“FunAndFriendly, post:456, topic:126746”]

The code example here has changed from Class to FName: [https://docs.unrealengine.com/en-US/…try/index.html](https://docs.unrealengine.com/en-US/Programming/Assets/Registry/index.html)  
[/]

Hey sure Echo\_Four, this is the code I went with. Notice the string in GetAssetsByClass() instead of the Class in the example on the page. This may be new to 4.25

```auto

TArray<UMissionPlan*> UMission::MyMissionPlans()
{
// TODO FIXME: This code runs on tick from the main menu. These results could be cached for a speedup, although it may not increase player performance.
FAssetRegistryModule& AssetRegistryModule = FModuleManager::LoadModuleChecked<FAssetRegistryModule>("AssetRegistry");

TArray<FAssetData> FoundAssets;
AssetRegistryModule.Get().GetAssetsByClass("MissionPlan", FoundAssets);

TArray<UMissionPlan*> Ret;
UMissionPlan* MissionPlan;

for (auto& FoundAsset : FoundAssets)
{
MissionPlan = Cast<UMissionPlan>(FoundAsset.GetAsset());
// Is it my mission?
if (MissionPlan->MyMission == this)
{
Ret.Add(MissionPlan);
}
}
return Ret;
}

```

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<div class="post-metadata">

**Author:** ![vinkum099](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@vinkum099](https://forums.unrealengine.com/u/vinkum099)\
**Post date:** [July 18, 2020, 8:06pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/479 "2020-07-18T20:06:18Z")

</div>

Same code given on this code [https://docs.unrealengine.com/en-US/…ers/index.html](https://docs.unrealengine.com/en-US/Engine/Animation/WorkingwithModularCharacters/index.html) for merge mesh is wrong and got compilation errors.

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<div class="post-metadata">

**Author:** ![anonymous\_user\_a41d90b8](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_a41d90b8](https://forums.unrealengine.com/u/anonymous_user_a41d90b8)\
**Post date:** [July 20, 2020, 6:52pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/481 "2020-07-20T18:52:21Z")

</div>

Typo on: [https://docs.unrealengine.com/en-US/…ace/index.html](https://docs.unrealengine.com/en-US/Programming/Online/LeaderboardInterface/index.html)

“calling the Onilne Subsystem’s” -\> “calling the Online Subsystem’s”

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<div class="post-metadata">

**Author:** ![torus](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/torus/32/1116377_2.png) [@torus](https://forums.unrealengine.com/u/torus)\
**Post date:** [July 21, 2020, 6:58am UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/482 "2020-07-21T06:58:03Z")

</div>

Hello,

I’m not sure this forum is the right place to report this kind of issue…, but I found a translation error on a Japanese page: [https://docs.unrealengine.com/ja/Eng…ion/index.html](https://docs.unrealengine.com/ja/Engine/UMG/HowTo/InWorldWidgetInteraction/index.html)

On the section **3 - Creating the Widget Blueprint:**

Original English text: create a new **Blueprint** based on **Actor** called **ExampleWidget**  
Current Japanese translation: **ExampleWidget** と呼ばれる **Actor** に基づき、新規 **ブループリント** を作成し

This Japanese text doesn’t make sense. I would suggest slightly modified translation: **ExampleWidget** と呼ばれる、 **Actor** に基づく新規 **ブループリント** を作成し  
Or, following might be a little easier to understand: **Actor から派生したブループリント** を新規作成して **ExampleWidget** と名付け

Anyway, thank you for those translations. It’s very helpful to me!

Thanks,  
Toru

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<div class="post-metadata">

**Author:** ![anonymous\_user\_3b2fed18](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_3b2fed18](https://forums.unrealengine.com/u/anonymous_user_3b2fed18)\
**Post date:** [July 21, 2020, 7:35am UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/483 "2020-07-21T07:35:58Z")

</div>

The Pixel Streaming chapter, “hosting and network guide” part, it say “With the components of the Pixel Streaming system and the optional Matchmaker Server, you should have all the pieces you need to set up a dynamically scaling hosting system like this…”, and I found that is quite confusing. I just can’t figure out how to set up the dynamiclly scalling hosting system myself even after reading all the docs above as well as below.  
And, my question is “how can I set up the dynamic scalling hosting system?” I mean, is there docs about the details of this question?  
Apreciated!

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<div class="post-metadata">

**Author:** ![anonymous\_user\_1063c68f](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_1063c68f](https://forums.unrealengine.com/u/anonymous_user_1063c68f)\
**Post date:** [July 22, 2020, 3:52pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/484 "2020-07-22T15:52:37Z")

</div>

Hi! I’d like to say something about this page on developing for the Oculus Quest: [https://docs.unrealengine.com/en-US/…est/index.html](https://docs.unrealengine.com/en-US/Platforms/VR/OculusVR/OculusQuest/index.html)

Could you please make the image of the headset bigger? It adds to the feeling of destroyed hopes when you realize there’s only a Quick Start Guide linked. Thanks!

On a sidenote, I’m becoming frustrated with the documentation available for VR development, especially on the Quest (there should be more, right? Maybe I haven’t seen it all), and I was considering switching to Unity, but it feels flimsy. On the other hand, Unreal feels like a complete mystery even a week into trying to search around for information (I’m still new, sure, but I’m not willing to spend 10 years learning this engine just so I can add a working pistol. The Unreal Engine Learning tutorials are waay too long and not one is about VR as far as I found).  
It’s becoming a legitimate concern that I just may not be intelligent enough for developing games, lol

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<div class="post-metadata">

**Author:** ![BoomRaccoon](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/boomraccoon/32/952546_2.png) [@BoomRaccoon](https://forums.unrealengine.com/u/BoomRaccoon)\
**Post date:** [July 22, 2020, 3:59pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/485 "2020-07-22T15:59:47Z")

</div>

The tools have different names and shortcuts now.

> **[Level Editor Modes](https://docs.unrealengine.com/4.27/en-US/BuildingWorlds/LevelEditor/Modes/)**
>
> An overview of the set of tools used to control the current the Level Editor mode

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<div class="post-metadata">

**Author:** ![anonymous\_user\_a41d90b8](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_a41d90b8](https://forums.unrealengine.com/u/anonymous_user_a41d90b8)\
**Post date:** [July 23, 2020, 1:38pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/486 "2020-07-23T13:38:44Z")

</div>

Using [IOnlineLeaderboards | Unreal Engine Documentation](https://docs.unrealengine.com/en-US/API/Plugins/OnlineSubsystem/Interfaces/IOnlineLeaderboards/index.html) as an **example**.

Function signatures show up differently on all (listed) web browsers:

[[Album] UE4 C++ Documentation Web Page Errors ![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/b/28b1dca58d9d0d8acb9f8e5a400774a15e2ece4d.jpeg "UE4 C++ Documentation Web Page Errors") ](https://imgur.com/a/tnQipip)

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<div class="post-metadata">

**Author:** ![darth\_trungus](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@darth\_trungus](https://forums.unrealengine.com/u/darth_trungus)\
**Post date:** [July 24, 2020, 11:50pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/487 "2020-07-24T23:50:07Z")

</div>

Hi guys, I follow the guide for linux and I have my Unreal Engine Editor fully functional, the guide is very clear and easy to follow.

My problem is I can’t find any way download the “Content Examples” for use in Linux, some one can help me?.

Best Regards.

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<div class="post-metadata">

**Author:** ![anonymous\_user\_aa0671e6](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_aa0671e6](https://forums.unrealengine.com/u/anonymous_user_aa0671e6)\
**Post date:** [July 25, 2020, 12:27pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/488 "2020-07-25T12:27:08Z")

</div>

i cannot launch unreal editor. it says direct x 11 level 10 is required where mine is direct x12.im new to this unreal engine,so please reply or deleting it

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<div class="post-metadata">

**Author:** ![anonymous\_user\_4350c18f](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_4350c18f](https://forums.unrealengine.com/u/anonymous_user_4350c18f)\
**Post date:** [July 26, 2020, 1:32pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/490 "2020-07-26T13:32:53Z")

</div>

[https://docs.unrealengine.com/en-US/…aign=tutorials](https://docs.unrealengine.com/en-US/Engine/Animation/Persona/AssetBrowser/index.html?utm_source=editor&utm_medium=docs&utm_campaign=tutorials)  
And how do I get to the asset browser?  
The tutorial doesn’t tell and the documentation doesn’t tell either.  
And sometimes the tutorial references the UI but does not tell with directions which part of the UI is specified. It only gives a name that is useless because it does not tell which part of the UI is named like that. Why isn’t every element flashing like it should be? Good descriptions on how to find what is mentioned like screenshots would be fine too and how to open whatever the tutorial wants to show me.

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<div class="post-metadata">

**Author:** ![BoomRaccoon](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/boomraccoon/32/952546_2.png) [@BoomRaccoon](https://forums.unrealengine.com/u/BoomRaccoon)\
**Post date:** [July 26, 2020, 7:26pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/491 "2020-07-26T19:26:30Z")

</div>

[Slate Architecture | Unreal Engine Documentation](https://docs.unrealengine.com/en-US/Programming/Slate/Architecture/index.html#attributesandarguments) Is showing the ‘\<’ as xml ‘\<’  
[Slate Architecture | Unreal Engine Documentation](https://docs.unrealengine.com/en-US/Programming/Slate/Architecture/index.html#widgetroles) “ **Leaf Widgets** - widgets with no child slots. e.g. STextBlock displays a piece of text. It has native knowledge of how to draw text.” should have “ **STextBlock** ” instead of “STextBlock” for consistency reasons.

[Details Panel Customization | Unreal Engine Documentation](https://docs.unrealengine.com/en-US/Programming/Slate/DetailsCustomization/index.html#setupinstructions) Maybe it’s just me because I am just getting my feet wet but having the full path “Editor/DetailCustomizations/Private/DetailCustomizations.cpp” instead of “DetailCustomization.cpp” is much more useful.

[Details Panel Customization | Unreal Engine Documentation](https://docs.unrealengine.com/en-US/Programming/Slate/DetailsCustomization/index.html#setupinstructions) As far as I can tell there is no class ‘\*\*ILayoutDetails’ \*\*from which a class can inherit from. Would be nice if you could give a quick fix here, so I don’t have to search through the code.

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<div class="post-metadata">

**Author:** ![1l2Hawk](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/1l2hawk/32/927115_2.png) [@1l2Hawk](https://forums.unrealengine.com/u/1l2Hawk)\
**Post date:** [July 27, 2020, 3:17pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/492 "2020-07-27T15:17:13Z")

</div>

[https://docs.unrealengine.com/en-US/…nce/index.html](https://docs.unrealengine.com/en-US/Platforms/VR/DevelopVR/SplashScreens/VRSplashScreenNodeReference/index.html) Out of the (12) blueprint nodes listed in this Node Reference page, (8) do not appear to exist in 4.25 at all and the remaining (4) are specific to only Oculus devices.

[https://docs.unrealengine.com/en-US/…ens/index.html](https://docs.unrealengine.com/en-US/Platforms/VR/DevelopVR/SplashScreens/index.html) This means this whole setup guide cannot be followed. Under the VR Splash Screen Setup section, step 1 says to add the following three nodes to your VR\_Pawn class … but there are no nodes for **Set Splash Screen** nor \*\*Hide Splash Screen \*\*anymore.

[https://docs.unrealengine.com/Images/Platforms/VR/DevelopVR/SplashScreens/VRLS\_Setup\_02.png](https://docs.unrealengine.com/Images/Platforms/VR/DevelopVR/SplashScreens/VRLS_Setup_02.png)

The other six missing nodes shown in the reference include: Show Splash Screen, Hide Loading Icon, Hide Loading Splash Screen, Is Auto Loading Splash Screen Enabled, Is Loading Icon Enabled, and Show Loading Splash Screen.

Is there a new system for this functionality or some specific plug-in required? I’ve been searching around for answers, but am at a loss trying to get this working.

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<div class="post-metadata">

**Author:** ![Nuka-DiLucca](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/nuka-dilucca/32/634634_2.png) [@Nuka-DiLucca](https://forums.unrealengine.com/u/Nuka-DiLucca)\
**Post date:** [July 28, 2020, 6:09pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/493 "2020-07-28T18:09:30Z")

</div>

Some pages do not allow for the user to select an option in the Skin dialogue located at the bottom.

Example: [https://dq8iqaixvew1d.cloudfront.net…eam/index.html](https://dq8iqaixvew1d.cloudfront.net/en-US/API/Plugins/OnlineSubsystemSteam/index.html)

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<div class="post-metadata">

**Author:** ![S-ed](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/s-ed/32/1194558_2.png) [@S-ed](https://forums.unrealengine.com/u/S-ed)\
**Post date:** [July 28, 2020, 11:50pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/494 "2020-07-28T23:50:45Z")

</div>

On this page

> **[Setting Up Android SDK and NDK](https://docs.unrealengine.com/5.2/en-US/how-to-set-up-android-sdk-and-ndk-for-your-unreal-engine-development-environment/)**
>
> How to set up your Android development environment for Unreal Engine

[]  
Alternatively, you can open **DefaultEngine.ini** and provide them under the [/Script/AndroidPlatformEditor.AndroidSDKSettings] section.  
[/]

> **[Updates to required setup for Android NDK 21 in Unreal Engine 4.25](https://www.unrealengine.com/en-US/tech-blog/updates-to-required-setup-for-android-ndk-21-in-unreal-engine-4-25)**
>
> We are updating Unreal Engine 4.25 to use Android NDK r21. In this post, we will walk you through the new setup process that Android developers will need to take advantage of the update.

Says \*\*BaseEngine.ini \*\*which makes more sense, as Paths are different for every user.

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<div class="post-metadata">

**Author:** ![CupofCoffee](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@CupofCoffee](https://forums.unrealengine.com/u/CupofCoffee)\
**Post date:** [July 29, 2020, 5:49am UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/495 "2020-07-29T05:49:59Z")

</div>

Can’t search C++ API in UE documentation…  
AnswerHUB \>\>[[https://answers.unrealengine.com/que...3734/view.html](https://answers.unrealengine.com/que...3734/view.html)

how can i fix it??

 ![asdf.png](https://d3kjluh73b9h9o.cloudfront.net/original/3X/2/9/292a069c9d091e399ccafe099e715902a3b2a8cb.png)]([Can't search C++ API in documentation - Documentation Feedback - Unreal Engine Forums](https://answers.unrealengine.com/questions/973734/view.html))

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<div class="post-metadata">

**Author:** ![MostHost\_LA](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/mosthost_la/32/907035_2.png) [@MostHost\_LA](https://forums.unrealengine.com/u/MostHost_LA)\
**Post date:** [July 29, 2020, 7:38am UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/496 "2020-07-29T07:38:40Z")

</div>

if Google/search “ue4 animation play rate basis, play rate, start position, loop animation”. Nothing relevant within the docs comes up.

It seems there is no description within the documentation for the Animation within an Animation Graph.

Here’s a screenshot that can be used for the docs to be amended.

 ![AnimationSettings.png](https://d3kjluh73b9h9o.cloudfront.net/original/3X/2/0/20b07a1139c8973bdc66b5742515842b74e0718e.png)

Manually checked the docs within the state-machine / animation graph information, and I just can’t find the relevant information for what does what documented.

[Previous page](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746.md?page=21)

[Next page](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746.md?page=23)
