# Feedback on the new docs site

**URL:** <https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746>\
**Category:** Feedback & Requests\
**Tags:** unreal-engine\
**Created:** [May 28, 2019, 9:27pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746 "2019-05-28T21:27:54Z")\
**Posts on this page:** 20\
**Page:** 18

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**Author:** ![RonP](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@RonP](https://forums.unrealengine.com/u/RonP)\
**Post date:** [May 9, 2020, 2:36am UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/386 "2020-05-09T02:36:11Z")

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Yes, many pages are broken in this way. And apparently it only affects the pages I need 😃  
Here’s another that’s busted:

> **[FWorldContext](https://docs.unrealengine.com/4.27/en-US/API/Runtime/Engine/Engine/FWorldContext/)**
>
> \[FWorldContext\](API\\Runtime\\Engine\\Engine\\FWorldContext) A context for dealing with UWorlds at the engine level.

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**Author:** ![pickersZ](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@pickersZ](https://forums.unrealengine.com/u/pickersZ)\
**Post date:** [May 9, 2020, 6:18am UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/387 "2020-05-09T06:18:37Z")

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the two side panels for “[docs.unrealengine.com](http://docs.unrealengine.com)” is taking up too much visual real estate, please hide them.

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**Author:** ![RowdyWabbid](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rowdywabbid/32/470084_2.png) [@RowdyWabbid](https://forums.unrealengine.com/u/RowdyWabbid)\
**Post date:** [May 10, 2020, 4:34pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/388 "2020-05-10T16:34:13Z")

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I cant look up the other delegate C++ doc because they keep sending me back to the index.

> **[Delegates](https://docs.unrealengine.com/4.27/en-US/ProgrammingAndScripting/ProgrammingWithCPP/UnrealArchitecture/Delegates/)**
>
> Data types that reference and execute member functions on C++ Objects

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**Author:** ![Zakattack321](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Zakattack321](https://forums.unrealengine.com/u/Zakattack321)\
**Post date:** [May 11, 2020, 9:24am UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/389 "2020-05-11T09:24:41Z")

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Documentation doesn’t say where texture compression. And I cannot find it

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**Author:** ![anonymous\_user\_bf24ea2c](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_bf24ea2c](https://forums.unrealengine.com/u/anonymous_user_bf24ea2c)\
**Post date:** [May 11, 2020, 7:31pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/390 "2020-05-11T19:31:42Z")

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Nel fare un video registrando sequenze con la versione 4.23 il level sequencer invece di renderizzarmi il video impostato sulle nuove camere, mi registra il video della camera del character, perchè?

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**Author:** ![88beats](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@88beats](https://forums.unrealengine.com/u/88beats)\
**Post date:** [May 12, 2020, 2:12am UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/391 "2020-05-12T02:12:21Z")

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Hello. I’ve been struggling for setting air absorption of the sound attenuation.

I don’t know why MinRange doesn’t work If I set this over 0. (like -300, -value works but 10 or 3000 is X)  
I’ve known min-MAX range is the distance between where the actual air absorption start-ends.  
LPF HPF min-MAX works ok. But can anyone tell me if i knew wrong.

Thank you.

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**Author:** ![EachAbyss](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@EachAbyss](https://forums.unrealengine.com/u/EachAbyss)\
**Post date:** [May 13, 2020, 8:33am UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/392 "2020-05-13T08:33:53Z")

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When viewing the “Unreal Engine 4 For Unity Developers” page, the code in the “Scriptable Actor Blueprint Classes” section is mostly hidden by the “What’s on this page” box on the right of the screen, making it useless. An option to minimise this box would be great, as it’s not needed when just reading through the page and takes up a lot of screen space.

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**Author:** ![psanatovs](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@psanatovs](https://forums.unrealengine.com/u/psanatovs)\
**Post date:** [May 13, 2020, 10:14am UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/393 "2020-05-13T10:14:39Z")

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![Capture2.PNG](https://d3kjluh73b9h9o.cloudfront.net/original/3X/9/d/9d585e371ae338ad3c3443432901105d8648988f.png)

Am I missing something? It doesn’t require anything in order to setup guide for creating main menus, but literally in first step we have to open MainMenu Widget Blueprint which we didn’t create as per guide.

I think we have to have a bit more clarification here.

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**Author:** ![philboltt](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@philboltt](https://forums.unrealengine.com/u/philboltt)\
**Post date:** [May 13, 2020, 6:20pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/395 "2020-05-13T18:20:56Z")

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Hey, just a quick heads-up that the links to images looks broken for the Niagara quickstart

[[Niagara Quick Start | Unreal Engine Documentation](https://docs.unrealengine.com/en-US/Engine/Niagara/QuickStart/index.html)

 ![docsunrealengineenUSEngineNiagaraQuickStartindexhtml2020051311_14_35.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/3X/e/7/e7fd64741a5c958146e0f711fea74acc54233eab.jpeg)]([Niagara Quick Start | Unreal Engine Documentation](https://docs.unrealengine.com/en-US/Engine/Niagara/QuickStart/index.html))

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**Author:** ![TheloTheGreat](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@TheloTheGreat](https://forums.unrealengine.com/u/TheloTheGreat)\
**Post date:** [May 13, 2020, 9:05pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/396 "2020-05-13T21:05:42Z")

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Hello, the documentation pages for dynamic delegates, events, and multi-cast delegates are currently broken and just return to the docs main page:

> **[Dynamic Delegates](https://docs.unrealengine.com/4.27/en-US/ProgrammingAndScripting/ProgrammingWithCPP/UnrealArchitecture/Delegates/Dynamic/)**
>
> Delegates that can be serialized and support reflection.

> **[Events](https://docs.unrealengine.com/4.27/en-US/ProgrammingAndScripting/ProgrammingWithCPP/UnrealArchitecture/Delegates/Events/)**
>
> Delegates that can be bound to multiple functions and execute them all at once.

> **[Multi-cast Delegates](https://docs.unrealengine.com/4.27/en-US/ProgrammingAndScripting/ProgrammingWithCPP/UnrealArchitecture/Delegates/Multicast/)**
>
> Delegates that can be bound to multiple functions and execute them all at once.

The base page for Delegates is fine though:

> **[Delegates](https://docs.unrealengine.com/4.27/en-US/ProgrammingAndScripting/ProgrammingWithCPP/UnrealArchitecture/Delegates/)**
>
> Data types that reference and execute member functions on C++ Objects

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**Author:** ![anonymous\_user\_e464a5fa](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e464a5fa](https://forums.unrealengine.com/u/anonymous_user_e464a5fa)\
**Post date:** [May 14, 2020, 12:20pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/397 "2020-05-14T12:20:46Z")

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What if you don’t have Open world demo collection and it is not on your “LEARN”

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**Author:** ![kbrizov](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/kbrizov/32/476596_2.png) [@kbrizov](https://forums.unrealengine.com/u/kbrizov)\
**Post date:** [May 14, 2020, 7:59pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/398 "2020-05-14T19:59:54Z")

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Hey guys. Great work on the new documentation! Your efforts are much appreciated. The links about C++ Delegates, Multicast Delegates, and Events seem to be broken. Clicking on them redirects to the home of the documentation page. It’s important topic so I decided to let you know 🙂

Best regards.

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**Author:** ![benjaminthong](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@benjaminthong](https://forums.unrealengine.com/u/benjaminthong)\
**Post date:** [May 15, 2020, 3:32am UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/399 "2020-05-15T03:32:42Z")

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Streamer HTTP Rest API missing page  
[https://docs.unrealengine.com/en-US/…API/index.html](https://docs.unrealengine.com/en-US/Engine/Replay/Streamers/HTTPRESTAPI/index.html)

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**Author:** ![demoth](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@demoth](https://forums.unrealengine.com/u/demoth)\
**Post date:** [May 18, 2020, 9:40am UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/400 "2020-05-18T09:40:29Z")

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Followed the linux unreal engine build guide, everything worked like a charm!

I have build two versions 4.24 and 4.25, the former one however crashes sometimes

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**Author:** ![barakooda.com](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@barakooda.com](https://forums.unrealengine.com/u/barakooda.com)\
**Post date:** [May 18, 2020, 12:21pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/401 "2020-05-18T12:21:45Z")

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[Alembic File Importer | Unreal Engine Documentation](https://docs.unrealengine.com/en-US/Engine/Content/Importing/AlembicImporter/index.html) Knowing this, we use a dot product to generate a range from 0-1 as a threshold to define when something should be hard versus soft. For example, a value closer to 1 would mean that the angle is larger resulting in a hard edge while closer to 0 would mean a soft edge. This information is then used to generate groups of normals which share soft edges. For each of these groups, we smooth the normals across the faces creating smooth faces. if you do dot product between two ( normalized ) normals, the smaller the angle the value is closer to 1.

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**Author:** ![TheloTheGreat](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@TheloTheGreat](https://forums.unrealengine.com/u/TheloTheGreat)\
**Post date:** [May 18, 2020, 5:39pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/402 "2020-05-18T17:39:07Z")

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Hello, the docs page for FString is broken now (it redirects to a blank main page):

> **[FString](https://docs.unrealengine.com/4.27/en-US/API/Runtime/Core/Containers/FString/)**
>
> A dynamically sizeable string.

Separately from that, one thing really disrupts my usage of the docs: every single day, the first time I want to use documentation search, the site bounces me back to the [unrealengine.com](http://unrealengine.com) main page and asks me to log in. Then once I do log in, I’m stuck at the main page, and I must backtrack to the docs page I was at, and re-type my search query manually.

This is a large recurring waste of my time, and it’s easily preventable. First, when I get a login redirect, that login should bring me to the page I tried to access, not to the main page. Second, my login has no reason to expire every day in the first place, just keep me logged in forever. And third, the docs search has no reason to require a login in the first place, especially when the actual docs content pages don’t require one - just remove that login requirement.

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**Author:** ![Leader\_1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Leader\_1](https://forums.unrealengine.com/u/Leader_1)\
**Post date:** [May 20, 2020, 2:18am UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/403 "2020-05-20T02:18:54Z")

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[https://docs.unrealengine.com/en-US/…ine/index.html](https://docs.unrealengine.com/en-US/API/Runtime/Engine/index.html) this page is suppose to show engine api reference but instead it shows documentation main page.

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**Author:** ![sterlingcrispin](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@sterlingcrispin](https://forums.unrealengine.com/u/sterlingcrispin)\
**Post date:** [May 20, 2020, 4:27pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/404 "2020-05-20T16:27:01Z")

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![Screen Shot 2020-05-20 at 9.25.21 AM.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/3X/e/a/eaf84720a268210bcfd6c2f5d717fc079862ad9b.jpeg)  
The C# to C++ section on the “get started from Unity” documentation is messed up [https://docs.unrealengine.com/en-US/…ity/index.html](https://docs.unrealengine.com/en-US/GettingStarted/FromUnity/index.html)

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<div class="post-metadata">

**Author:** ![anonymous\_user\_3e8d7fe01](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_3e8d7fe01](https://forums.unrealengine.com/u/anonymous_user_3e8d7fe01)\
**Post date:** [May 20, 2020, 9:54pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/405 "2020-05-20T21:54:51Z")

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Could I upload to the Facebook gaming platform a project made in UE4? In which format may I have to export the project?

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**Author:** ![sterlingcrispin](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@sterlingcrispin](https://forums.unrealengine.com/u/sterlingcrispin)\
**Post date:** [May 23, 2020, 5:01pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/406 "2020-05-23T17:01:51Z")

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the development setup instructions seem to only be valid for Windows there’s no guidance for OSX developers [https://docs.unrealengine.com/en-US/…tup/index.html](https://docs.unrealengine.com/en-US/Programming/Development/VisualStudioSetup/index.html)

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