# Feedback on the new docs site

**URL:** <https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746>\
**Category:** Feedback & Requests\
**Tags:** unreal-engine\
**Created:** [May 28, 2019, 9:27pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746 "2019-05-28T21:27:54Z")\
**Posts on this page:** 20\
**Page:** 17

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**Author:** ![anonymous\_user\_3da1d5cd](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_3da1d5cd](https://forums.unrealengine.com/u/anonymous_user_3da1d5cd)\
**Post date:** [April 25, 2020, 2:38pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/366 "2020-04-25T14:38:50Z")

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Just to let you know and respect:

> **[Debugging](https://docs.unrealengine.com/5.1/en-US/debugging-for-android-devices-in-unreal-engine/)**
>
> Debug Android applications on-device using Visual Studio, Android Studio, and Unreal's debugging tools.

Debugging works with Ubuntu 19.10, UE4 4.24.2 and actual Android-Studio.

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**Author:** ![Eskel](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/eskel/32/88710_2.png) [@Eskel](https://forums.unrealengine.com/u/Eskel)\
**Post date:** [April 26, 2020, 2:29pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/367 "2020-04-26T14:29:28Z")

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Can you please make the action button do something more useful than link to this thread? Like reporting an issue on the documentation page, to help to improve?  
I’m often finding things that need clarification and don’t know where to report them.

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**Author:** ![Videlecc](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Videlecc](https://forums.unrealengine.com/u/Videlecc)\
**Post date:** [April 27, 2020, 12:20pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/368 "2020-04-27T12:20:21Z")

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Basic thing like web page skin selection doesn’t work. Will it be working?

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**Author:** ![BaseReality](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/basereality/32/893179_2.png) [@BaseReality](https://forums.unrealengine.com/u/BaseReality)\
**Post date:** [April 27, 2020, 1:32pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/369 "2020-04-27T13:32:44Z")

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I’m following the EQS quickstart guide

> **[Environment Query System Quick Start](https://docs.unrealengine.com/4.27/en-US/InteractiveExperiences/ArtificialIntelligence/EQS/EQSQuickStart/)**
>
> The Environment Query System Quick Start aims to get you up to speed on some of the systems and tools for working with EQS and AI.

And think I found a few errors.  
_ **7 - AI Controller Setup / step 9.** _

\*it says, For **UpdateSightKey** , add an \*\*Actor \*\*input called **TargetActor**.

I’m sure it was meant to say \ ***UpdateTargetKey.**

\*\*Also. \*\*step 11. says  
When the AIStimulus does not successfully sense the Actor who has the tag of Player  
I’m sure the author meant to say AIPerception as that’s what is sensing the AIstimuli.

Hope this helps

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**Author:** ![Eskel](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/eskel/32/88710_2.png) [@Eskel](https://forums.unrealengine.com/u/Eskel)\
**Post date:** [April 30, 2020, 11:14pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/370 "2020-04-30T23:14:21Z")

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@echo_four Thanks but I’m finding ‘concerns’ almost daily and I feel like it should be handled in contextual manner, not one issue over another in a giant general thread.  
Sometimes it’s little things like typos and such, sometimes key information is missing. If you want to offload some work to the community, maybe it should be a wiki. On the other side of the spectrum would be a ticket based support system. I would welcome either, the best would be having both.

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**Author:** ![TheBakaNeko](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@TheBakaNeko](https://forums.unrealengine.com/u/TheBakaNeko)\
**Post date:** [May 2, 2020, 12:53am UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/371 "2020-05-02T00:53:51Z")

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When switching to the light version on chrome browser. The drop down for the light and dark version loads the drop down but you are unable to scroll down to see the options (when in the light version of the page)  
When in the dark version, you can see them both. Now I am in the light version and stuck on it.

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**Author:** ![anonymous\_user\_76ee70b71](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_76ee70b71](https://forums.unrealengine.com/u/anonymous_user_76ee70b71)\
**Post date:** [May 3, 2020, 8:19pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/372 "2020-05-03T20:19:41Z")

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If we find a mistake in the docs, how can we help fix it? Github PR?

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**Author:** ![funza15](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@funza15](https://forums.unrealengine.com/u/funza15)\
**Post date:** [May 4, 2020, 1:36pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/373 "2020-05-04T13:36:24Z")

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The tutorial for ‘‘Creating a Pause Menu’’ [Creating a Pause Menu | Unreal Engine Documentation](https://docs.unrealengine.com/en-US/Engine/UMG/HowTo/CreatePauseMenu/index.html)

There is missing information on what type of variable is it because I can’t connect the default type variable to the nodes that are shown on the picture.

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**Author:** ![anonymous\_user\_ec0f74c31](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_ec0f74c31](https://forums.unrealengine.com/u/anonymous_user_ec0f74c31)\
**Post date:** [May 4, 2020, 3:17pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/374 "2020-05-04T15:17:02Z")

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I can’t find in **PYTHON** documentation - how to configure the following fields for **unreal.MovieSceneSequence** ]([unreal.MovieSceneSequence — Unreal Python 5.1 (Experimental) documentation](https://docs.unrealengine.com/en-US/PythonAPI/class/MovieSceneSequence.html)):  
**View Range Start Time** and **View Range End Time**

 ![UE-how-to-view-range.png](https://d3kjluh73b9h9o.cloudfront.net/original/3X/3/9/390f7fff36def8adbd0efc0b667960482c3ef563.png)

I used the following commands:

```auto

 set_playback_start(start_frame)
set_playback_end(end_frame)

set_playback_start_seconds(start_time)
set_playback_end_seconds(end_time)

set_view_range_start(start_time_in_seconds)
set_view_range_end(end_time_in_seconds)

set_work_range_start(start_time_in_seconds)
set_work_range_end(end_time_in_seconds)
 

 

```

but none of them set these fields, which are indicated by red arrows.  
How can I find the desired instruction?

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<div class="post-metadata">

**Author:** ![Eskel](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/eskel/32/88710_2.png) [@Eskel](https://forums.unrealengine.com/u/Eskel)\
**Post date:** [May 4, 2020, 6:23pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/375 "2020-05-04T18:23:24Z")

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[echo\_four](https://forums.unrealengine.com/member/3717370-echo_four) Ok so two specific issues I ran into recently:

1. Gameplay debugger page should have some mention that it`s being deprecated. I couldn`t get it to work and only in a config file I have found a mention that it`s being remade into a plugin. https://docs.unrealengine.com/en-US/Gameplay/Tools/GameplayDebugger/index.html Maybe it`s unrelated, maybe a bug with non-english keyboards, but still, it would be good to know the current status of the feature.

2. Light functions should have a mention that they require shadow casting enabled to work. That cost me about an hour to figure out by trial and error.  
[3.2 - Light Functions | Unreal Engine Documentation](https://docs.unrealengine.com/en-US/Resources/ContentExamples/Lighting/3_2/index.html)  
I know there`s an image with shadow there, but it`s not exactly obvious when it`s not stated.

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**Author:** ![Acanku](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/acanku/32/546768_2.png) [@Acanku](https://forums.unrealengine.com/u/Acanku)\
**Post date:** [May 5, 2020, 2:48pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/376 "2020-05-05T14:48:47Z")

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Did the AI stuff but it is extremely hard to know which blueprint is what. Seems like I did something wrong and cant figure out what. My AI is wether moving or having any gravitation. Just stays there like an static mesh. However I will delete all the trash and build some tutorial on youtube…

Think this waste of time was a lesson for me to never use the UE docs in the first place.

EDIT: Okay after deleting one “move to” and creating a new one it worked … No idea what the problem was

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<div class="post-metadata">

**Author:** ![anonymous\_user\_fb040bbd](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_fb040bbd](https://forums.unrealengine.com/u/anonymous_user_fb040bbd)\
**Post date:** [May 5, 2020, 4:02pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/377 "2020-05-05T16:02:29Z")

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Don’t see Chaos in the 4.25 release.

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**Author:** ![ShrewdTactician](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ShrewdTactician](https://forums.unrealengine.com/u/ShrewdTactician)\
**Post date:** [May 6, 2020, 12:49pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/378 "2020-05-06T12:49:49Z")

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Can you add the ability to post feedback on each documentation page, similar to the microsoft doco site.

Also can someone fix the USTRUCT page

> **[Structs](https://docs.unrealengine.com/4.27/en-US/ProgrammingAndScripting/GameplayArchitecture/Structs/)**
>
> Reference to creating and implementing structs for gameplay classes.

The example is wrong.

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<div class="post-metadata">

**Author:** ![Acanku](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/acanku/32/546768_2.png) [@Acanku](https://forums.unrealengine.com/u/Acanku)\
**Post date:** [May 7, 2020, 1:37am UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/379 "2020-05-07T01:37:21Z")

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[=“Acanku, post:360, topic:126746”]

Did the AI stuff but it is extremely hard to know which blueprint is what. Seems like I did something wrong and cant figure out what. My AI is wether moving or having any gravitation. Just stays there like an static mesh. However I will delete all the trash and build some tutorial on youtube…

Think this waste of time was a lesson for me to never use the UE docs in the first place.

EDIT: Okay after deleting one “move to” and creating a new one it worked … No idea what the problem was  
[/]

It seems like something is wrong in the blueprints I’m working with. Even when everything compiles correctly, it keeps spitting errors. I assume some tick overlaps or something because when I set some ticks slower, I have waaaay less errors. But this is something I have to figure out in my project…

Thank you anyway!

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**Author:** ![r03n3](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@r03n3](https://forums.unrealengine.com/u/r03n3)\
**Post date:** [May 8, 2020, 10:36am UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/380 "2020-05-08T10:36:04Z")

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Hello,  
no Idea if this potential error already has been mentioned but in my understanding in the Multiplayer Programming Quickstart Guide in section 5.5 the Code has to be added to the constructor in the ThirdPersonMPProjectile.cpp not the .h .

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**Author:** ![yakuzaknight99](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@yakuzaknight99](https://forums.unrealengine.com/u/yakuzaknight99)\
**Post date:** [May 8, 2020, 12:56pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/381 "2020-05-08T12:56:53Z")

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[Suggestion] Please place dark/light theme selection tab on top of page not the bottom. Scrolling down everytime to change the theme while reading the docs is a bit bothersome. Thank you !

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**Author:** ![Detocroix](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Detocroix](https://forums.unrealengine.com/u/Detocroix)\
**Post date:** [May 8, 2020, 1:03pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/382 "2020-05-08T13:03:04Z")

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In some documentation ( Drag and Drop operation one for example [Creating Drag and Drop UI | Unreal Engine Documentation](https://docs.unrealengine.com/en-US/Engine/UMG/HowTo/DragAndDrop/index.html) ) it would be nice if the tutorial explained what something is used for when new blueprints/widgets is created (e.g. in this case the WidgetDrag) to teach the user what is going on, instead of being step by step reproduction of certain function. Would be better teaching material, and less just copying and not knowing what is going on till close to end 🙂

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<div class="post-metadata">

**Author:** ![Detocroix](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Detocroix](https://forums.unrealengine.com/u/Detocroix)\
**Post date:** [May 8, 2020, 1:50pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/383 "2020-05-08T13:50:00Z")

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I don’t know if this is the right place to report it, but in the Drag and Drop Operation tutorial it tells you to create a “Drag and Drop Operation” node, but if you write the name of the node in the right click menu, you won’t find it. However if you search it without “and” (or “&” like in my case) you can find the node. And when you place the node, the node has wrong header name (“Create Drag Drop Operation” instead of “Create Drag And Drop Operation” 🙂

 ![drag-and-drop.png](https://d3kjluh73b9h9o.cloudfront.net/original/3X/0/6/06eb722b63567dc2f6fad6cf6c6b203f2a11a182.png)

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<div class="post-metadata">

**Author:** ![ShrewdTactician](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ShrewdTactician](https://forums.unrealengine.com/u/ShrewdTactician)\
**Post date:** [May 8, 2020, 4:50pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/384 "2020-05-08T16:50:38Z")

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Some pages like the plugins overview page are broken, and just load to the index. This link comes up first in the result for search for plugins.

> **[Plugins](https://docs.unrealengine.com/4.27/en-US/ProductionPipelines/Plugins/)**
>
> How to create Unreal Engine plugins.

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<div class="post-metadata">

**Author:** ![ShrewdTactician](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ShrewdTactician](https://forums.unrealengine.com/u/ShrewdTactician)\
**Post date:** [May 8, 2020, 4:51pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/385 "2020-05-08T16:51:56Z")

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Same with the modules page:

> **[Module API Specifiers](https://docs.unrealengine.com/4.27/en-US/ProgrammingAndScripting/ProgrammingWithCPP/Modules/API/)**
>
> Exposing classes and functions to other modules.

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