# Feedback on the new docs site

**URL:** <https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746>\
**Category:** Feedback & Requests\
**Tags:** unreal-engine\
**Created:** [May 28, 2019, 9:27pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746 "2019-05-28T21:27:54Z")\
**Posts on this page:** 20\
**Page:** 13

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**Author:** ![anonymous\_user\_b771e63f](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_b771e63f](https://forums.unrealengine.com/u/anonymous_user_b771e63f)\
**Post date:** [February 7, 2020, 7:23pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/279 "2020-02-07T19:23:19Z")

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- First, these steps don’t appear to work with ue4 v24. Consistent crashes on composure element passes.
- Second there doesn’t appear to be any documentation on controlling Anti-aliasing with those same composure element passes.

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**Author:** ![Rainoxer](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Rainoxer](https://forums.unrealengine.com/u/Rainoxer)\
**Post date:** [February 10, 2020, 6:19am UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/280 "2020-02-10T06:19:16Z")

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It seems the code on this page : [https://docs.unrealengine.com/en-US/…2/7/index.html](https://docs.unrealengine.com/en-US/Programming/Tutorials/FirstPersonShooter/2/7/index.html) does not work with UE 4.24.2.  
I don’t know where the error is exactly.

Also, I found a bug in the previous code ([https://docs.unrealengine.com/en-US/Programming/Tutorials/FirstPersonShooter/2/3/index.html](https://docs.unrealengine.com/en-US/Programming/Tutorials/FirstPersonShooter/2/3/index.html)) but I don’t know how to solve it : when looking the ground or the sky (pitch Y axis), the forward/backward speed is reduced, almost to 0, while the left/right speed is not affected.  
The documentation is saying this :  
[]

In a typical FPS control scheme, the character’s movement axes are relative to the camera. “Forward” movement means “the direction that the camera is pointing” and “right” means “to the right of the direction that the camera is pointing.” You are going to use the PlayerController to get the character’s control rotation. Also, your MoveForward function will ignore the pitch component of the control rotation and restrict your input to the XY plane so as to guarantee that your character will move along the ground while you are looking up or down.

[/]

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**Author:** ![ilya.83](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ilya.83](https://forums.unrealengine.com/u/ilya.83)\
**Post date:** [February 13, 2020, 3:42pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/281 "2020-02-13T15:42:38Z")

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[Unreal Engine 4 Documentation](https://docs.unrealengine.com/en-US/index.html) \> [Unreal Editor Manual](https://docs.unrealengine.com/en-US/Engine/Editor/index.html) \> [Level Editor](https://docs.unrealengine.com/en-US/Engine/UI/LevelEditor/index.html) \> [In-Editor Testing (Play & Simulate)](https://docs.unrealengine.com/en-US/Engine/UI/LevelEditor/InEditorTesting/index.html) \> Play In Editor Settings  
This page is outdated.

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**Author:** ![anonymous\_user\_b1499ca2](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_b1499ca2](https://forums.unrealengine.com/u/anonymous_user_b1499ca2)\
**Post date:** [February 14, 2020, 4:52pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/282 "2020-02-14T16:52:38Z")

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The navigation in the right side nav is broken, see the image down below  
[https://docs.unrealengine.com/en-US/…ndex.html#time](https://docs.unrealengine.com/en-US/Engine/Rendering/Materials/ExpressionReference/Constant/index.html#time)  
[SPOILER]  
https://i.imgur.com/hSmKDYO.jpg  
[/SPOILER]

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**Author:** ![ianFisch](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ianFisch](https://forums.unrealengine.com/u/ianFisch)\
**Post date:** [February 18, 2020, 12:10am UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/283 "2020-02-18T00:10:04Z")

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Would be nice to have a comments section on each page of the documentation. Some of it is out of date and/or incorrect. This page is an example of both: [Creating an Aim Offset | Unreal Engine Documentation](https://docs.unrealengine.com/en-US/Engine/Animation/AnimHowTo/AimOffset/index.html)

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**Author:** ![VVKoishi](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@VVKoishi](https://forums.unrealengine.com/u/VVKoishi)\
**Post date:** [February 18, 2020, 1:26pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/284 "2020-02-18T13:26:46Z")

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I found a mistake in documentation _Behavior Tree Quick Start Guide_, at the 5 step in _5 - Task Setup - Find Random Patrol_, it create a local variable called **PatrolLocation** which can’t be used by Blackboard data. Then the AI character will not move randomly.

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**Author:** ![zackyne](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@zackyne](https://forums.unrealengine.com/u/zackyne)\
**Post date:** [February 20, 2020, 1:23am UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/285 "2020-02-20T01:23:46Z")

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class FMyClass  
{  
uint32 ExampleProperty1;  
uint32 ExampleProperty2;

```
// Hash Function
friend uint32 GetTypeHash(const FMyClass& MyClass)
{
    // HashCombine is a utility function for combining two hash values.
    uint32 HashCode = HashCombine(MyClass.ExampleProperty1, MyClass.ExampleProperty2);
    return HashCode;
}

// For demonstration purposes, two objects that are equal
// should always return the same hash code.
bool operator==(const FMyClass& LHS, const FMyClass& RHS)
{
    return LHS.ExampleProperty1 == RHS.ExampleProperty1
        && LHS.ExampleProperty2 == RHS.ExampleProperty2;
}

```

};

operator== is error. It need be outside the FMyClass or has only one parameter.

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**Author:** ![anonymous\_user\_6dd9ea55](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_6dd9ea55](https://forums.unrealengine.com/u/anonymous_user_6dd9ea55)\
**Post date:** [February 23, 2020, 10:23am UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/286 "2020-02-23T10:23:39Z")

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In tutorial “Variables, Timers, and Events” [https://docs.unrealengine.com/en-US/Programming/Tutorials/VariablesTimersEvents/index.html, compiler report warnings when I pass FString to](https://docs.unrealengine.com/en-US/Programming/Tutorials/VariablesTimersEvents/index.html)CountdownText-\>SetText() methods. It needs FText class. So I change to the code below, in section “Work-In-Progress Code” it works.

```auto

CountdownText->SetText(FText::AsNumber(FMath::Max(CountdownTime, 0)));
CountdownText->SetText(FText::FromString("GO!"));

```

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**Author:** ![MAB1910](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@MAB1910](https://forums.unrealengine.com/u/MAB1910)\
**Post date:** [February 24, 2020, 9:56am UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/287 "2020-02-24T09:56:06Z")

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Hi there !

\>On the page\*\* Import Into Level (FBX Scene Import)\*\*  
[https://docs.unrealengine.com/en-US/…ene/index.html](https://docs.unrealengine.com/en-US/Engine/Content/Importing/FBX/FullScene/index.html)

\>In the § **Reimport List Filter Buttons** (close ro the end)

\>In the Table\*\*,\*\* the \*description \*of the \*action \*\*Add \*\*\*is: “This will automatically create a folder representing each tier in the hierarchy. The folder will be named after the first item found at that hierarchy level.”

It seems to be a wrong copy-past of the line of the description of the _ **Create Content Folder Hierarchy** _, contained in the § \*\*FBX Scene Import Options Dialog \> Available Options \*\*upper on the same page.

The right description should be :  
“This only shows those assets in the FBX scene that have been added since the last import.”

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**Author:** ![Sp99kye](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Sp99kye](https://forums.unrealengine.com/u/Sp99kye)\
**Post date:** [February 24, 2020, 10:20am UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/288 "2020-02-24T10:20:00Z")

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> **[Multiplayer Programming Quick Start](https://docs.unrealengine.com/4.27/en-US/InteractiveExperiences/Networking/QuickStart/)**
>
> Create a simple multiplayer game in C++.

Step 6. Shooting the Projectile  
Substep 4. in the .cpp file  
In the StartFire implementation  
World-\>GetTimerManager().SetTimer(FiringTimer, this, &AThirdPersonMP424Character::StopFire, FireRate, false); should be set to  
World-\>GetTimerManager().SetTimer(FiringTimer, this, &AThirdPersonMPCharacter::StopFire, FireRate, false); I don’t know why there is the “424” in the name but i spent 30 min looking for the error. Sample file at the bottom seems right.

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**Author:** ![AxSoler](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/axsoler/32/250446_2.png) [@AxSoler](https://forums.unrealengine.com/u/AxSoler)\
**Post date:** [February 27, 2020, 4:22pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/289 "2020-02-27T16:22:42Z")

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Font is too small, in my opinion. Difficult to read.

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<div class="post-metadata">

**Author:** ![anonymous\_user\_46e4e36b](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_46e4e36b](https://forums.unrealengine.com/u/anonymous_user_46e4e36b)\
**Post date:** [February 27, 2020, 7:20pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/290 "2020-02-27T19:20:57Z")

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Hello,

I noticed that the GetHandle() function for FInputActionBinding has been deprecated from version 4.20 of Unreal. Its still marked as an active function in the documentation.

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**Author:** ![RowdyWabbid](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rowdywabbid/32/470084_2.png) [@RowdyWabbid](https://forums.unrealengine.com/u/RowdyWabbid)\
**Post date:** [March 2, 2020, 8:04am UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/291 "2020-03-02T08:04:55Z")

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Hi, I had gone through “Multiplayer Programming Quickstart Guide”

- Step 5.5 says add the following code to the constuctor. Example says the header file.

- Step 6.4 Typo in StartFire().

- World-\>GetTimerManager().SetTimer(FiringTimer, this, &AThirdPersonMP **424** Character::StopFire, FireRate, false);

Great guide to start from by the way 🙂

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**Author:** ![Viper007best](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Viper007best](https://forums.unrealengine.com/u/Viper007best)\
**Post date:** [March 2, 2020, 11:07am UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/292 "2020-03-02T11:07:18Z")

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In the Basic Level Designer Quick Start Tutorial there is by Version 4.24, the atmosphere sun light, in advanced Light setings under Atmosphere/Fog, that can confuse some new beginner

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**Author:** ![jackkhor](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@jackkhor](https://forums.unrealengine.com/u/jackkhor)\
**Post date:** [March 4, 2020, 1:11pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/293 "2020-03-04T13:11:03Z")

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i’ve been looking at the documentation… i have some feedback to share… “datasmith” lota detail in there… but it fail to show how for NEW user to install/enable datasmith in plugin… after new user download unreal launcher… installed/launch unreal editor… datasmith is not enable by default…

i dont find any “howto” in the document… unreal Editor Manual \> Managing Content \> importing Content \> Unreal Datasmith …  
in the “Getting Started” should have a guide to enable it or have the instruction to enable in “Datasmith Overview”

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**Author:** ![monkey\_jiang](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@monkey\_jiang](https://forums.unrealengine.com/u/monkey_jiang)\
**Post date:** [March 6, 2020, 10:05pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/294 "2020-03-06T22:05:42Z")

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Hello! I have met some questions when lined my account to github.In linking page,I always can not receive the conform email.Please help me to learn the source codes.Thanks

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**Author:** ![Abgaryan\_FX](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Abgaryan\_FX](https://forums.unrealengine.com/u/Abgaryan_FX)\
**Post date:** [March 9, 2020, 2:10pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/295 "2020-03-09T14:10:13Z")

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What/Where is SHOW \> ANDVANCED ???  
how to find it ?

[https://docs.unrealengine.com/en-US/Engine/Physics/Vehicles/VehicleCenterOfMass/index.html](https://docs.unrealengine.com/en-US/Engine/Physics/Vehicles/VehicleCenterOfMass/index.html)

 ![11.PNG.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/3X/8/c/8c030fbaa03163154b2b53d4d081faf3d638a703.jpeg)

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<div class="post-metadata">

**Author:** ![S-ed](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/s-ed/32/1194558_2.png) [@S-ed](https://forums.unrealengine.com/u/S-ed)\
**Post date:** [March 12, 2020, 2:42pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/297 "2020-03-12T14:42:16Z")

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Docs are completely broken on Firefox now.

 ![screenshot.1584023790.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/3X/1/0/10deff04cd330b7daec7e8ddcbe3f81d5217bbf9.jpeg)

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<div class="post-metadata">

**Author:** ![anonymous\_user\_46e4e36b](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_46e4e36b](https://forums.unrealengine.com/u/anonymous_user_46e4e36b)\
**Post date:** [March 12, 2020, 6:54pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/298 "2020-03-12T18:54:13Z")

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Hello,  
The documentation currently states that this function -\> GetNotifyName\_Implementation is only available in AnimNotify\_PlaySound. But it can be overriden from the base AnimNotify class.

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<div class="post-metadata">

**Author:** ![SirTainly](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@SirTainly](https://forums.unrealengine.com/u/SirTainly)\
**Post date:** [March 13, 2020, 1:27pm UTC](https://forums.unrealengine.com/t/feedback-on-the-new-docs-site/126746/299 "2020-03-13T13:27:29Z")

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I left feedback about the Landscape Technical Guide and recommended settings but i have since read it several times and tried to understand the differences but i need to test the settings to see what you intend them to do.

I can’t explain what i read as they differ in both naming and representation in the documentation page v.s in the Editor . I will post back here if i eventually get it and if there are something to “report”

This is why i deleted content in this post

Cheers

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