Feedback on 15-Minute AFK Disconnection in UEFN

I’ll give you a great mechanic for incremental games: offline currency earning. You could easily get a player’s time off and give them resources to advance. Offline currency giving is the standard for incremental games, so we can close the question on the “that incremental game genre is bad and it shouldn’t be part of the ecosystem” issue.

I’ve played all your games and in the current ecosystem you make great quality! But the problem is that a huge number of players on the platform abuse it: ride the rails for XP Coin, wait 60 minutes to get fake “new” weapons and so on…

All this significantly increases the playtime of such islands and the average playtime in Discovery goes up, which doesn’t give the new experience a chance to compete.

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