Great stuff! I have four feedback items:
- (as mentioned a few times on this thread) it’d be good to be able to set a custom prop target in the fixed angle camera (instead of just a player) + a hassle of setting up many cameras for multiplayer
- maybe a bit more niche: be able to set a different camera project mode (like orthographic instead of perspective) would be great in some places
GetViewLocation
when called on a player, while using the new camera and gameplay control devices, seems it will NOT return the position the player is facing (unlike with a regular camera and controls), but something else (the camera position?)- when activating a movement modular device on a player (in Verse from any location rather than when a player steps there), it will push player into a single static location (unlike with a regular camera and controls, where it will push players in directions they are facing)