Hi - Thanks so much to the Team for getting the Early Access Version out for us to play with! I wrote some Verse scripts earlier this year to achieve a side-scroller perspective by tracking player positions, etc. but these new tools definitely smoothed out some of the complexities.
A couple of things to point out:
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The ability to specify the Target that the Fixed Point Camera is tracking would be a fantastic addition!
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The ability to provide targets or fixed paths that set the allowable forward direction in the Controller Device would be beneficial.
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The ability to assign the new Camera Devices in the pre-game lobby would also be very useful. In “Punkcats Super Sidescroller Adventure” I set up the spawn area to be used for both the pre-game lobby and the starting location at game start. During testing I noticed the players loaded into the pre-game lobby with the default camera attached. I had not decorated the environment for a 3D experience so I had to disable the pre-game lobby and immediately start the game. What I was hoping to achieve was giving the players a chance to get used to the new controls and camera perspective before the game started.
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On player spawned, the player is sometimes stuck facing the same direction the Fixed Angle Camera is pointing. It appears the way to break out of this is to press the Aim key (Right Click on PC) and move. I’ve attached an image of this occurring below.
The new Volume Devices are very nice. They are simple and resource friendly!
Great Work!