I know. LUT texture was also needed in UE3 as this is simply needed for Color Correction to work properly.
The point is that UE3 had more options here which was quite useful. After all it’s better to have option that don’t ?
I know. LUT texture was also needed in UE3 as this is simply needed for Color Correction to work properly.
The point is that UE3 had more options here which was quite useful. After all it’s better to have option that don’t ?