Feed a blueprint node with constantly changing data

I have this blueprint node, and I need to change values over time. I would call it numerous of times.
Maybe make a variable but how to change the data on demand time?
This is a force feedback plugin and it needs to be perfect timeing.
For example when I jump with character the Heave input must correspond to the jumping animation, and as well as Yaw input changes at the same time.
Thanks for answers!

If you want to constanly pass this node infomation, they why not have it on tick?