Team 20 - OneHitOneKill
Team name: Team 20
Name of submission: OneHitOneKill
Team 20 - OneHitOneKill
Team name: Team 20
Name of submission: OneHitOneKill
Team Name: AnonymousIndie
Team members: Me (models, textures, level design, scripting), TheCraftyPickle (textures)
One Hit Wonder is a short FPS game, where you must climb up Tower Tower, fighting your way through your enemies (known as the Epikk). They are diverse robots, big, small, and human-sized that will stop at nothing to defeat you - but you’ve got your trusty gun. That shouldn’t be a problem! Oh, but, there is one small catch… You have limited ammo… And the Epikk are pretty powerful… And can kill you with a single touch… And won’t die until they’ve received 4 hits head-on… And with every floor comes more, harder enemies… And there’s someone awaiting you at the top…
Some known bugs/other issues
The last boss is fairly broken and is fairly OP/easy to kill depending on how you play it out. Nothing happens after finishing the boss battle and you are just left in the room. There is no pause menu.
Shoot - Left Click
Move - WASD
Jump - Space
You can download One Hit Wonder here.
3rd party assets
Starter content, royalty-free sounds and textures
Team name : MechanicalBanana
List of team members: Ricardo Gonçalves, Igor Lima
Name of your submission: All the way to Wonder
Download link : https://drive.google.com/file/d/0B79WCtf7zrk_NW03M2RzMDNsTzQ/view?usp=sharing
Game Objective: Try to hit all the keys in time!
What Are The Controls ?
Any Known Issues ?
No known issues at the moment.
All created by us including SoundFX(music).
You can find the game HERE
Team name: JK5000
List of team members: JK5000
Name of your submission: JK5000_TheBulletBoy
You are a young boy that flyes gun bullets. You job is to help the world oldest circes gunmand. The game has four acts/levels.
Team name : Muffin
List of team members: DiatomicMuffin
Name of your submission: One Hit Arrow
Description: You are an assassin armed with a bow and only 1 arrow. your mission is to clear out the area of all the guards. If any guard is alerted they will run to the alarm and if any set it off you fail.
Hold LMB: Charge Arrow
Release LMB: Fire Arrow
disclaimer The only way to package that game was convert it to engine version “4.11”. No known issues.
Tiredhorse - Dr. Lovebomb
Team Name - Tiredhorse
Game - Dr. Lovebomb
Dawid ‘vebski’ Niemiec
Oscar ‘Chosker’ Sanz
Ott Madis ‘Oakwarrior’ Ozolit
W, A, S, D - Movement
Mouse - Camera Rotation
UPDATED Downloads [92MB | Windows 64bit | RAR ]
Link to a download of your game : Link
Team name: Jvthewanderer
List of team members: James “Jvthewanderer” Vaughn Jr.
Name of your submission: Go! UEG4096!
Mouse Point and Click:
Left Mouse Button: Hold - Charge your Power
Release - Shoot Allar.
Team Name: Head Farmers
Project Name: Final Hit
Local Multiplayer, race to the finish… only one gets to hit the button! Requires two xbox controllers to play.
Programmer: Bryan Layman
Level Designer and Animator: Jakobsen Beck
3D Modeling and Poster Art: Yuliya Petrova
Sound Assets and Menu Art: George Garcia
Special Thanks to CC-BY-NC assets:
Fever (Instrumental) by snowflake
Rock-Wood SFX by Nathan Lee of 3 Leaf Productions
Spring sound effect by Bright Shining Star
**Objective: ** Use your shield to hit the ball at the target and score points.
**Controls: ** WASD to move, hold left click for reflector shield
Here is my entry, SupaFresh.
Team Name: Here Goes Nothing
Project Name: SupaFresh
Team Member: Nicolas Noben
Third Party Assets:
Font: A Dripping Marker by Wick van den Belt (dafont.com 100% free)
Do you have Rhythm? Dexterity? Style? Get your skills right. Because nobody wants to be a one hit wonder.
Graphics/Design/Dev/Music 100% original created by me for this Jam. I had fun doing it, hope you Enjoy!
Exclusively for the GearVR
Team name: human
Name of submission: human_HomerunPlanet
NOTE 1: I did not include my oculussig file in the apk assets folder. You will need to include your own to install and run this on your GearVR device. I included a README.
NOTE 2: Only after I finished everything and packaged it up did I realize it should say “meteor” and not “asteroid.” D’oh!
Team Name: Joke Yeti
List of Team Members: John Yeager (Hyruth), Mike Foti (Horusalis)
Submission Name: Rock… Shoot We Forgot Paper and Scissors (RSWFPS)
Description: We had 3 maps planned out (one for each item) but unfortunately only the Ruins are fully functional. The other two can be selected but can only be moved around in.
You play as 1 of 3 characters: Rock, Paper, or Scissors. Choose a map and play as the character that corresponds to it. Escape from your better (In this case escape from Paper as you play as Rock).
Game Name: Save The Music
Team Name: Wattar
Team Members: Moe Wattar
Submission Name: MoeWattar_SaveTheMusic
-This is my first jam i had fun working on this even though i started pretty late, i would’ve made more than one level if i had time.
-Sourced Assets are sound effects and soundtracks:
*Sound effects are from UniversalFX
*Soundtracks are from a CC-0 pack by HalcyonicFalconX
-Everything else was made by me for this jam.
-Controls are kinda tricky but i have explained it all in the menu that pops up when the game starts “Sorry again, didn’t have enough time for a proper tutorial level or something like that”
One Hit Zombie
Team name: Syntax404
Team members: deark, Zan
Name of submission: Syntax404_OneHitZombie
Defend your treasure for as long as you can but do not hit the zombies or you will parish!
Move with WASD
Aim with the mouse
Shoot with left-click
Upgrade with F
Use the “One Hit Wonder” with Q
Gun sound not playing in current version
Zombie run animation not working
POINT CLICK ILL - Sneeze your way to victory [MULTIPLAYER][CROSSPLATFORM][CROSSPLAY]
EDIT: Created a WIP thread for future versions of this: POINT CLICK ILL - Sneeze your way to victory [MULTIPLAYER][CROSSPLATFORM][CROSSPLAY][WIP]
Richard Boegli’s game studio for people who want to make games and want to do other stuff good too.
Abbreviated to richardboegli
POINT CLICK ILL - POINTCLICKILL.com
Richard Boegli, Mechatronic Engineer
POINT CLICK ILL: Sneeze your way to victory is a family friendly laser tag / “instagib” [One Hit Wonder] style crossplatform and crossplay game featuring Sam Smile, where each sneeze makes a player sick.
Fly Sam Smile floating head around and sneeze on your opponents to win.
Highest sick count wins.
How to Play:
WASD - Movement
Mouse - Look
Mouse 1 - Sneeze (One second between sneezes)
Mouse 2 - Zoom
Space - Jetpack Up Boost - Keep pressing to go higher
Ctrl - Jetpack Down Boost - Keep pressing to go lower
K or End - Respawn
0.0.0.3 - 2016-02-17
0.0.0.2 - UNRELEASED
0.0.0.1 - 2016-02-15 - Initial Release
Team name: TinkurIt
List of team members: Tommy Smith
Name of your submission: TinkurIt_Deflection
Built in Linux. Cooked here for Win64
Looking forward to the masses of great games, and Allar playing them all!
There is a win state
music is free use from either twitchfm or NCS
So after watching Allar play my game it was brought to my attention that some of the blueprint functionality didn’t build into the project. After some testing, the project works fine in the editor but doesn’t cook correctly. I will continue to try and find out what is happening just so i can avoid this in the future.
The problem is when you focus on the “One Shot” glass, the game it is supposed to pop up a message asking the player if they want to drink the shot then if the player presses the letter o it launches a matinee sequence then open ups the “WinState” level allowing the player to cross the bridge and win. Unfortunately when the player puts their cross hairs on the shot glass it is not recognized in the build as it is when running it in the editor; nor does the game do anything when pressing o after viewing the shot glass. So, the trigger of viewing the shot glass isn’t being built into the executable as it works in the editor.
Okay, it was something simple, as it usually is. In case someone stumbles on this, or I forget what I did to fix it was change the text == function to test what the linetrace hit, I used Matches Wildcard function. The problem was in the editor I was simply looking for ShotGlass000 text match to trigger the event; when the compiler created a build it created an instance of the ShotGlass000 with an instance # (ShotGlass000_12 or the like) by using the wildcard function I looked for ShotGlass000*, and now the build works.
I also moved the created Event Tick from the character blueprint to the level blueprint before using the Matches Wildcard funtion, while this may have also been a cause of the problem, I can’t say for sure because I need to move on to other things.
Here is a video of it being played to completion through the editor.
Made by LeoCurtss
Instructions on the menu screen. Have fun!
in about 43 hours, i made a minimalistic survival shmup. Try to survive all 3 levels without getting hit, and you could be the next, One Hit Wonder!
team Members: Scott Spadea
use gamepad or WASD to move
Space to shoot
dodge the bullets, kill all the enemies, and finish 3 levels to win… if you get hit once you go back to level 1.
Link: shattygames-iceicebaby.zip - Google Drive
Team name: Shatty Games
List of team members: Shatty
Name of your submission: ice ice baby
Description: Slide the baby down the icy slopes and into bed.
Notes: Most assets by others. Course (cubes!) and awesome 8-bit soundtrack by me. Thanks to all the friendly folks at http://opengameart.org/ http://tf3dm.com/ https://www.freesound.org/ and speedtree for providing free assets so I can jam on a limited time. And a special thanks to Vanilla for shaping my youth. Yo VIP, Let’s Kick it!