Hi Epic, first of all massive appreciation to to the team, the engine is amazing!!! thank you!
feature req: i was wondering if we could get a per triangle culling method implemented so we are able to merge larger groups of actors and still benefit from culling. After merging a few hundred actors yesterday i lost 10 fps.
i would also like to request better functionality of expo height fog when using forward rendering, i noticed when using FR the overall image is cleaner with better colour representation, however fog is only visible when it makes contact with a mesh.
thank you for all your hard work!