I have read that this feature is in the Epic bucket list, however I didn’t see any Volumetric Lighting or Volumetric Fog task listed on the Unreal Roadmap other than volumetric light-shafts.
I used volumetric lighting volumes in UE3 fairly frequently to create some very cool environmental effects. I know there are ways to simulate or fake volumetric lighting/fog effects (i.e. materials), however I really miss the capability of adding in a volume within the editor that has the capability to perform the volumetric effects.
I’d simply like know that this capability isn’t dropped from Epic’s wish list and I would like to have the community be able to vote on this feature on the RoadMap.