I’ve completed the first set of Level design tutorials on Unreals youtube page and am very happy with the intuitiveness of UDK. The last time I took a stab at level design it was GTK Radiant, which feels pretty primitive by comparison.
Ok, so my feature request is to enable snapping to objects as a means for easy object alignment. This would be very similar to something you’d see in an Adobe product. It seems like great emphasis is given on aligning things to grid, but why should you continually have to realign if you can just snap to objects you’ve already aligned? I also love being able to hit the END key and drop my objects to the floor, or at least on top of the nearest object below. If snapping to objects isn’t a possibility, I’d like to be able to move objects on all axis until object collision much like dropping with the end key.
Finally, I was wondering if there was a way to tell an objects size or position based upon world coordinates? I know I can pull in an object and define it’s size, but if I scale that size I notice the numeric values don’t seem to change. I’d like to know what those values are relative to the world. I would like to know coordinates relative to the would, so I could pull in an object and drop it to the “worlds floor” numerically without having to eyeball it.