My latest feature request revolves around the automatic tessellation of assets and the effects that scaling has on those meshes.
I’ve seen a lot of posts in the pasts regarding this capability, but I haven’t seen any that would indicate that the Seams will be fixed when scaling a mesh that is undergoing vertex morphing via materials.
The best example I have seen of this would be the VAOcean plugin, which uses a planar sheet of triangles as the waters surface, which then has the tessellation enabled. When I do not scale the mesh, the automatic tessellation works perfectly, however as the surface is scaled the vertex morphing seems become much more apparent.
This isn’t as high on my wish list as Volumetric lighting/fog or Transparent materials with Specular support, but it is something I have noticed that could benefit from some TLC. Will this be added to the Roadmap at some point in time?