[Feature Request] Replicated Uobjects in BP

It would be amazing if we could replicate Uobjects and uobject references through BP. I’ve tried for about two weeks now in C++ but I can’t figure it out and very few people seem to even have any idea about it. Supposedly it’s possible but no one seems to know how to really do it.

If we could get Uobjects to work in BP, I would be soooo happy. Uobjects have all the power that structs do and much more.