# \[feature request\] refresh UMG preview after changing widget settings

**URL:** <https://forums.unrealengine.com/t/feature-request-refresh-umg-preview-after-changing-widget-settings/367825>\
**Category:** UI\
**Tags:** unreal-engine, FeatureRequest, editor, Blueprint, question, UMG\
**Created:** [August 21, 2016, 4:58pm UTC](https://forums.unrealengine.com/t/feature-request-refresh-umg-preview-after-changing-widget-settings/367825 "2016-08-21T16:58:29Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![MothDoctor](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/mothdoctor/32/1194551_2.png) [@MothDoctor](https://forums.unrealengine.com/u/MothDoctor)\
**Post date:** [August 21, 2016, 4:58pm UTC](https://forums.unrealengine.com/t/feature-request-refresh-umg-preview-after-changing-widget-settings/367825/1 "2016-08-21T16:58:29Z")

</div>

It would be great if UMG would refresh itself after every change of appearance-related settings in widget. It would cut the time needed to polish UI design.  
I understand that sometimes refreshing hang editor for a second. So you could add editor option “Refresh UMG preview after change” 😉

Plus, would be nice to expose SynchronizeProperties() to blueprints, so UI developers would have extra control.

I did already, as part of my UI plugin. It’s saving me a lot of time if you can see real look&feel of my UI instantly. And I feel that many developers would be happy to see it’s as part of vanilla UE4 🙂  
My implementation follows this tutorial.

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