The PawnSensingComponent currently has two events, the OnHearNoise and OnSeePawn. But in many cases I’ve found that I need an event that’s called when these two events stop.
So for example, a OnHearNoiseEnd event when the noise can no longer be heard, and a OnSeePawnEnd event when the pawn goes out of view and can no longer be seen.
Similar to how the OnComponentBeginOverlap and OnComponentEndOverlap functions. Is this possible?