# \[Feature Request\] \[OpenXR Hand Tracking Plugin\] Mercury Handtracking

**URL:** <https://forums.unrealengine.com/t/feature-request-openxr-hand-tracking-plugin-mercury-handtracking/1133457>\
**Category:** Feedback & Requests\
**Tags:** Hand-Tracking, unreal-engine, CPP, OpenXR\
**Created:** [April 19, 2023, 2:32pm UTC](https://forums.unrealengine.com/t/feature-request-openxr-hand-tracking-plugin-mercury-handtracking/1133457 "2023-04-19T14:32:53Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![P-Switch-Factory](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@P-Switch-Factory](https://forums.unrealengine.com/u/P-Switch-Factory)\
**Post date:** [April 19, 2023, 2:32pm UTC](https://forums.unrealengine.com/t/feature-request-openxr-hand-tracking-plugin-mercury-handtracking/1133457/1 "2023-04-19T14:32:54Z")

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Request to add support for hand tracking to Valve Index, and the Vive Headsets.  
Possible implementation using mercury hand tracking: [Monado / Utilities / Hand Tracking Playground / mercury\_train · GitLab](https://gitlab.freedesktop.org/monado/utilities/hand-tracking-playground/mercury_train/)

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**Author:** ![Rectus\_SA](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Rectus\_SA](https://forums.unrealengine.com/u/Rectus_SA)\
**Post date:** [April 22, 2023, 9:11am UTC](https://forums.unrealengine.com/t/feature-request-openxr-hand-tracking-plugin-mercury-handtracking/1133457/2 "2023-04-22T09:11:14Z")

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The hand tracking plugin should already work with anything that supports the XR\_EXT\_hand\_tracking extension, which Mercury does. I think it only works on Linux through the Monado runtime currently though.

The Mercury developers are working on writing a SteamVR driver for it, so it should be usable with the regular SteamVR runtime under Windows when that is complete.

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**Author:** ![P-Switch-Factory](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@P-Switch-Factory](https://forums.unrealengine.com/u/P-Switch-Factory)\
**Post date:** [April 24, 2023, 5:55pm UTC](https://forums.unrealengine.com/t/feature-request-openxr-hand-tracking-plugin-mercury-handtracking/1133457/3 "2023-04-24T17:55:45Z")

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According to the Unreal Docs, only HoloLense and Oculus is supported in the OpenXR Hand Tracking plugin (the main XR handtracking plugin). [Making Interactive XR Experiences in Unreal Engine | Unreal Engine 5.1 Documentation](https://docs.unrealengine.com/5.1/en-US/making-interactive-xr-experiences-in-unreal-engine/)
