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[Feature Request] Mudbox Style Landscape Layers

The ability to create layers when sculpting landscape, similar to Photoshop or Mudbox. For example, if I import dunes in from World Machine, I could have that on a layer, then make a new layer and start sculpting and making changes. I could make cliffs on the north side of the map as a layer, and a flat area in the middle of the map as a layer. Later on if I don’t like that cliff, I can delete the layer and be back to dunes. If I’d rather have the flat area more to the south, I could grab its layer and drag it south, then do some touching up to make it fit with that area.

I hate having to work destructively when it comes to landscape and this would help tremendously with large outdoor landscapes.

This is a great idea. I love the way Mudbox allows me to organize my texturing logically and to my liking. This will really help level designers prototype and test different land scape solutions.