# \[Feature Request\] Hierarchical Instanced Skeletal Mesh Component

**URL:** <https://forums.unrealengine.com/t/feature-request-hierarchical-instanced-skeletal-mesh-component/396936>\
**Category:** Feedback & Requests\
**Tags:** Hierarchical-Instanced-Static-Mesh, unreal-engine, FeatureRequest, instancing, UE4, question, draw-calls\
**Created:** [July 3, 2017, 6:40pm UTC](https://forums.unrealengine.com/t/feature-request-hierarchical-instanced-skeletal-mesh-component/396936 "2017-07-03T18:40:44Z")\
**Posts on this page:** 3\
**Page:** 1

<div class="post-metadata">

**Author:** ![anon68466198](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anon68466198](https://forums.unrealengine.com/u/anon68466198)\
**Post date:** [July 3, 2017, 6:40pm UTC](https://forums.unrealengine.com/t/feature-request-hierarchical-instanced-skeletal-mesh-component/396936/1 "2017-07-03T18:40:44Z")

</div>

A `Hierarchical Instanced Skeletal Mesh Component` would be the equivalent to the `Hierarchical Instanced Static Mesh Component` but instead of `Static Meshes` it would be for `Skeletal Meshes`.

It should offer the ability to “register” multiple animated `Skeletal Meshes` that will be rendered all at once without having draw-calls for each and every one.

This would open the doors to time-efficient rendering for RTS-Games with lots of individual units without writing the whole component yourself.

---

<div class="post-metadata">

**Author:** ![anonymous\_user\_8d18c51c](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_8d18c51c](https://forums.unrealengine.com/u/anonymous_user_8d18c51c)\
**Post date:** [December 16, 2017, 10:31pm UTC](https://forums.unrealengine.com/t/feature-request-hierarchical-instanced-skeletal-mesh-component/396936/2 "2017-12-16T22:31:19Z")

</div>

I want this so … Bump

---

<div class="post-metadata">

**Author:** ![Anonymous\_e5d5c0bf7d300728867097ff79906dbe](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Anonymous\_e5d5c0bf7d300728867097ff79906dbe](https://forums.unrealengine.com/u/Anonymous_e5d5c0bf7d300728867097ff79906dbe)\
**Post date:** [January 22, 2019, 10:36pm UTC](https://forums.unrealengine.com/t/feature-request-hierarchical-instanced-skeletal-mesh-component/396936/3 "2019-01-22T22:36:15Z")

</div>

Bump as well!
