# \[Feature Request\] Create any C++ Object in blueprints

**URL:** <https://forums.unrealengine.com/t/feature-request-create-any-c-object-in-blueprints/16545>\
**Category:** Feedback & Requests\
**Tags:** unreal-engine\
**Created:** [December 5, 2014, 1:58pm UTC](https://forums.unrealengine.com/t/feature-request-create-any-c-object-in-blueprints/16545 "2014-12-05T13:58:56Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![anonymous\_user\_b9532c9a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_b9532c9a](https://forums.unrealengine.com/u/anonymous_user_b9532c9a)\
**Post date:** [December 5, 2014, 10:09pm UTC](https://forums.unrealengine.com/t/feature-request-create-any-c-object-in-blueprints/16545/4 "2014-12-05T22:09:11Z")

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Hi Belven,  
I don’t think it is exactly what you are looking for, however I did create a tutorial for an NPC dialogue system created entirely in blueprints, perhaps you can use some of it to help with your teams NPC conversations:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

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