Not trying to raise old posts from the dead - but I see the same way this particular topic gets “closed” and “resolved” is to announce hey there’s an SDK available, have at it - case closed… like on many other sites and forums - so not pointing fingers. Thing is, the SDK isn’t exactly available unless you’re large enough to get their attention. I’ve tried - multiple times - for a long time. I wanted to figure this out the day I started using UDK actually. That SDK ‘link’ leads to a form to fill out, which as far as anyone can tell doesn’t get responded to with an actual download or even a “sorry tiny n00b you suck” canned email.
Thanks to you guys, it is way easier to bounce straight between UE4, max, mudbox, photoshop, maya or whatever your fav apps are. (Awesome stuff for sure, makes life easy). But everybody already struggles remembering which camera and axis controls do what in this or that app, and hopping around between em makes it all the worse… I see you guys struggling internally to go to more maya-like bindings here and there, right, it’s not just us. [Although … now I cant find my way around a cascade or material preview window now that some of the movements are straight up reversed ack].
These 3D mice take all that annoyance away. Once setup, I can grab whatever I’m working and take a look at it like its right in my left hand. The things I’m making in UE4 are way more interesting to take a look at than any other program I’m working in too. I absently grab the thing in UE4 all the time like a crazy person. So… just saying don’t put us in the same bucket as kids screaming to get their 1980’s smash button Atari stick up and running. Even just taking the time to go get the SDK for us, and posting it where the community can take a crack at it would be hugely appreciated! I know y’all have a ton of more important things to work on, no worries. [SpaceMouse + OcculusRift = head exploding for sure].