[FEATURE REQUEST] Change volume of SoundClass via blueprint

Like this works in C++:



bool USomeBlueprintFunctionLibrary::SetSoundClassVolume(USoundClass *SoundClass, float Volume)
{
	if (!SoundClass)
		return false;

	SoundClass->Properties.Volume = Volume;
	return true;
}


Current marketplace packages that tries to workaround that issue have to do weird stuff like creating many, many mixer presets (Generic Shooter Sample Project) or start to ignore sound-classes and lead users to pull wires with values to every sound in game (Quality Game Settings) - which would be very frustrating if project grows.

Further workaround - using plugin:

Issue was already discussed in the past:
https://answers.unrealengine.com/questions/133720/cant-manipulate-audio-volumes-from-blueprint.html

I think this would be very easy to implement and would make blueprints look a bit more complete.