# \[FEATURE REQUEST\] Can you add code scripting capabilities?

**URL:** <https://forums.unrealengine.com/t/feature-request-can-you-add-code-scripting-capabilities/281626>\
**Category:** Editor Scripting\
**Tags:** Python, unreal-engine, FeatureRequest, Scripting, CPP, question\
**Created:** [April 25, 2014, 5:46pm UTC](https://forums.unrealengine.com/t/feature-request-can-you-add-code-scripting-capabilities/281626 "2014-04-25T17:46:23Z")\
**Posts on this page:** 1\
**Showing post:** 2

<div class="post-metadata">

**Author:** ![Shadowriver](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Shadowriver](https://forums.unrealengine.com/u/Shadowriver)\
**Post date:** [April 25, 2014, 7:10pm UTC](https://forums.unrealengine.com/t/feature-request-can-you-add-code-scripting-capabilities/281626/2 "2014-04-25T19:10:48Z")

</div>

I would not expect Epic to implement this, but somebody else can do that over time 🙂 I didn’t seen any Python implementation affords so far, but currently there 2 languages implementation projects in community that i know of.

- First one JavaScript made by , he implemented Google’s V8  
JS engine (one used in Chrome) to  
unreal, it’s very experiemntal for now

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

- 2nd is C#, there huge demand on this  
one spawning lot of hot C++ vs C#  
debates on forums 😛 But efforts here  
looks a lot more promising, some team  
is working on C# support together  
with editor intgration allowing to  
edit code inside the editor in  
similar way to blueprints 🙂 They plan to release it in June

> **[Mono C# Bindings for Unreal 4](https://forums.unrealengine.com/showthread.php?110-Mono-C-Bindings-for-Unreal-4&p=12237&viewfull=1#post12237)**
>
> Hi, With the fantastic news on the full source code release of Unreal 4 I’m sure more than a few of you are thinking about whether it might be worth to start working on C# bindings for the code. I thought I might kick off a thread here with this...

They might be good substitute for python, if you think not, i think you could spawn discussion about python implementation on forums, maybe somebody will be interested to do so

---

_[View the full topic](https://forums.unrealengine.com/t/feature-request-can-you-add-code-scripting-capabilities/281626)._
