# (Feature request) Billboard Flipbook and UMG Flipbook

**URL:** <https://forums.unrealengine.com/t/feature-request-billboard-flipbook-and-umg-flipbook/331642>\
**Category:** Asset Creation\
**Tags:** flipbook, sprites, billboard, unreal-engine, FeatureRequest, question\
**Created:** [September 9, 2015, 11:54pm UTC](https://forums.unrealengine.com/t/feature-request-billboard-flipbook-and-umg-flipbook/331642 "2015-09-09T23:54:10Z")\
**Posts on this page:** 8\
**Page:** 1

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**Author:** ![c0mbatcat](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@c0mbatcat](https://forums.unrealengine.com/u/c0mbatcat)\
**Post date:** [September 9, 2015, 11:54pm UTC](https://forums.unrealengine.com/t/feature-request-billboard-flipbook-and-umg-flipbook/331642/1 "2015-09-09T23:54:10Z")

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I know that you can make an actor look at you, but I would like to have a character BP inherit a billboard flipbook. The reason why I want this is because I wanted to make a game sort of like Doom and Shadow Warrior. The 2.5D method of art. I have been looking around for any news for an update that would support this idea, but so far nothing. I am hoping the people at epic or the unreal devs would see this post and take my request into consideration.

The other thing I would like to request is adding some sort of flipbook within UMG, so I can have sprite animations of the character perspective of fists punching and gun shooting. If there is another way to do this, then please tell me.  
Thank you for your time.  
-c0mbatcat

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**Author:** ![anonymous\_user\_6e7b421a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_6e7b421a](https://forums.unrealengine.com/u/anonymous_user_6e7b421a)\
**Post date:** [September 10, 2015, 8:18pm UTC](https://forums.unrealengine.com/t/feature-request-billboard-flipbook-and-umg-flipbook/331642/2 "2015-09-10T20:18:24Z")

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Hey c0mbatcat,

You will find you can create you own custom material that uses the Flipbook node. The node takes in a texture object and allows inputs for Rows, Columns, UV, Time, etc…

The resources below should get you to a good starting point.

**Flipbook Material Creation**

> **[Misc Material Functions](https://docs.unrealengine.com/5.1/en-US/misc-material-functions-in-unreal-engine/)**
>
> Misc Material Functions that do not fall into existing categories.

> **[Artists Tools and Workflows for Rendering](https://docs.unrealengine.com/5.1/en-US/artists-tools-and-workflows-for-rendering-in-unreal-engine/)**
>
> A collection of tools and workflows artists can use to create content, such as texture-animated objects, in-editor texture creation tools, compositing materials, and more.

**Flipbook Tutorial**

After you have this portion of the material you can add the camera facing function. Check out the Math Hall Content Example level. There is are 2 styles of camera facing math examples show near the very end. Both of those techniques to do speedtree style camera facing sprites. You can also transform the normal map properly so the sprites light correctly as they rotate.

After you have created the material, you can simply add this to your Widget Blueprint as an Image.Let me know if this was helpful or if you have further questions.

Thank you,

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**Author:** ![c0mbatcat](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@c0mbatcat](https://forums.unrealengine.com/u/c0mbatcat)\
**Post date:** [September 11, 2015, 2:42am UTC](https://forums.unrealengine.com/t/feature-request-billboard-flipbook-and-umg-flipbook/331642/3 "2015-09-11T02:42:04Z")

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😮 Thank you! I didn’t even know that a flip book node existed.

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**Author:** ![grisevg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@grisevg](https://forums.unrealengine.com/u/grisevg)\
**Post date:** [February 8, 2016, 11:28am UTC](https://forums.unrealengine.com/t/feature-request-billboard-flipbook-and-umg-flipbook/331642/4 "2016-02-08T11:28:24Z")

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Hey guys, I’ve hacked together an AnimatedImage class for doing spritesheet animation in UMG: [UMG Animated Image. · GitHub](https://gist.github.com/grisevg/beaf25a85bb6ce005b17)

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**Author:** ![anonymous\_user\_6e7b421a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_6e7b421a](https://forums.unrealengine.com/u/anonymous_user_6e7b421a)\
**Post date:** [February 8, 2016, 2:58pm UTC](https://forums.unrealengine.com/t/feature-request-billboard-flipbook-and-umg-flipbook/331642/5 "2016-02-08T14:58:20Z")

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Hey grisevg,

If you would like you can submit an official GitHub pull request. We have instructions on the Epic Wiki that will help you get set up to the point of submitting a pull request. Thanks for taking the time to create your own code fix and sharing!

**GitHub Setup**

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

Cheers,

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**Author:** ![grisevg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@grisevg](https://forums.unrealengine.com/u/grisevg)\
**Post date:** [February 8, 2016, 3:13pm UTC](https://forums.unrealengine.com/t/feature-request-billboard-flipbook-and-umg-flipbook/331642/6 "2016-02-08T15:13:01Z")

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Oh, to be submitted to the engine it needs to be properly rewritten. It needs to extend `UWidget` instead of `UImage` and be able to work with flipbooks. It might take me a bit to implement it in that way, but I’ll definitely will do my best. It would love to contribute to UE4.

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**Author:** ![anonymous\_user\_6e7b421a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_6e7b421a](https://forums.unrealengine.com/u/anonymous_user_6e7b421a)\
**Post date:** [February 8, 2016, 3:41pm UTC](https://forums.unrealengine.com/t/feature-request-billboard-flipbook-and-umg-flipbook/331642/7 "2016-02-08T15:41:38Z")

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Cool deal, thanks again!

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**Author:** ![dorgon\_chang](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/dorgon_chang/32/1124941_2.png) [@dorgon\_chang](https://forums.unrealengine.com/u/dorgon_chang)\
**Post date:** [July 13, 2016, 1:51am UTC](https://forums.unrealengine.com/t/feature-request-billboard-flipbook-and-umg-flipbook/331642/8 "2016-07-13T01:51:48Z")

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hi, I created a plugin that can support use flipbook directly in UMG.

You can find my plugin in marketplace:

> **[Horizon UI Plugin (DialogueMsgTextBlock and Flipbook) in Code Plugins - UE...](https://www.unrealengine.com/marketplace/en-US/product/horizon-ui-plugin)**
>
> This Plugin contains some extension for UMG Widget.

You can try HorizonFlipbookWidget in this plugin.

cheer 🙂
