Hi, a strange and clumsy feature of UE4 is that if my headset is not recognized by the OS on editor startup, a restart of the editor is required to discover that a headset is connected.
The VR preview just doesn’t work without restarting.
I find it hard to believe that allowing the editor to rescan for connected VR headsets is an impossible task. It would also be a time saver and nice quality of life improvement.
Please consider this. Thank you.