[feature request] add setState/beginTransitionToState and getStateCategories

From:
https://forums.unrealengine.com/showthread.php?62528-Using-animation-BP-state-machine-for-implementing-a-combo-system

It would be much easier if there was an ability to call something like setState/beginTransitionToState and getStateCategories from a state machine to be able to interrupt it and do things based on “tags”