[Feature Request] 3D widgets in separate render pass

2D Widgets are rendered without affecting the 3D world. We would like to see the same thing for 3D widgets.

See the problem here: How to handle transparency in 3D widget - Rendering - Epic Developer Community Forums

The requested feature involves a boolean flag for 3D-widgets to move it from “in world” to “off world”. This needs to have the following effects:

  • post-processing effects should no longer affect the 3D-widget,
  • the widget no longer affects reflections or other screen-space effects,
  • there is still interaction possible with the widget.

Thank you.

We have UE 4.17 now and still this issue hasn’t been addressed. Is there any news if this is even considered to be fixed?