# Feature pack

**URL:** <https://forums.unrealengine.com/t/feature-pack/370324>\
**Category:** Feedback & Requests\
**Tags:** lost, unreal-engine, FeatureRequest, bug-report, UE4, Blueprint, question\
**Created:** [September 13, 2016, 3:52pm UTC](https://forums.unrealengine.com/t/feature-pack/370324 "2016-09-13T15:52:52Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![Nicoloro](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Nicoloro](https://forums.unrealengine.com/u/Nicoloro)\
**Post date:** [September 13, 2016, 3:52pm UTC](https://forums.unrealengine.com/t/feature-pack/370324/1 "2016-09-13T15:52:52Z")

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I noticed that when I add templete to a project some files are lost. How can I solve this problem?

No problems if I create a project with first person templare, but when I create a new Project without template and I add first person pack I lose some blueprints and others change.

How can I solve this problem?

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**Author:** ![JayWebb](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@JayWebb](https://forums.unrealengine.com/u/JayWebb)\
**Post date:** [September 15, 2016, 2:38pm UTC](https://forums.unrealengine.com/t/feature-pack/370324/2 "2016-09-15T14:38:05Z")

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It depends on how you are adding the first person content. It also depends on the version of Unreal the content was created. Files copied across to a project could be overwriting existing files.

It seems you have a conflict of version or file name conflicts. It could also be that files are not in right file structure.  
These are just thing to check.

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**Author:** ![Nicoloro](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Nicoloro](https://forums.unrealengine.com/u/Nicoloro)\
**Post date:** [September 15, 2016, 4:46pm UTC](https://forums.unrealengine.com/t/feature-pack/370324/3 "2016-09-15T16:46:00Z")

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To add content: add new-\> content and feature pack → I select first person and I click add  
I am using ue4.13  
I don’t think that files copied overwrote existent files because it is the first time that I add this content. When I created the project I added only the starter content and the demo kit and I hadn’t problem with the second one.  
Do you think that could be folders with the same name?

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**Author:** ![JayWebb](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@JayWebb](https://forums.unrealengine.com/u/JayWebb)\
**Post date:** [September 16, 2016, 5:07am UTC](https://forums.unrealengine.com/t/feature-pack/370324/4 "2016-09-16T05:07:20Z")

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I just did a test adding the feature pack and also noticed differences as well.

I don’t usually add the first person blueprints with this method, so I am just now seeing this issue. I would suggest instead of add the first person feature, migrate files from another project. Be sure to copy over the config files so the inputs are working.

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**Author:** ![Nicoloro](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Nicoloro](https://forums.unrealengine.com/u/Nicoloro)\
**Post date:** [November 28, 2016, 2:36pm UTC](https://forums.unrealengine.com/t/feature-pack/370324/5 "2016-11-28T14:36:46Z")

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Thanks. It works. I have another question. What does “export…” means? What can I export and why i should export something.
