FDamageEvent to FPointDamageEvent

Can you be more specific about what you want to do with it? You should be able to access any of the information pretty easily. You may have to cast the FDamageEvent to a FPointDamageEvent if you want point damage specific info. I think you could just use:

FPointDamageEvent pointDamageEvent = Cast<FPointDamageEvent>(DamageEvent);