# FComponentVisualizer editing does not work in BP Viewport

**URL:** <https://forums.unrealengine.com/t/fcomponentvisualizer-editing-does-not-work-in-bp-viewport/343556>\
**Category:** Blueprint\
**Tags:** unreal-engine, Spline, Blueprint, question\
**Created:** [January 9, 2016, 10:43am UTC](https://forums.unrealengine.com/t/fcomponentvisualizer-editing-does-not-work-in-bp-viewport/343556 "2016-01-09T10:43:28Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Amimoller](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Amimoller](https://forums.unrealengine.com/u/Amimoller)\
**Post date:** [January 9, 2016, 10:43am UTC](https://forums.unrealengine.com/t/fcomponentvisualizer-editing-does-not-work-in-bp-viewport/343556/1 "2016-01-09T10:43:28Z")

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I have made a custom FComponentVisualizer for one of my components. It works as expected in the level editor, but in the Blueprint Viewport, which is where i actually want to use it, you cannot select any of the things i visualized.

Its very easy to reproduce since this bug also applies to the SplineComponent.  
Repro steps:

- Create a new Actor BP
- Add Spline Component and select it.
- Try to left or right click on the spline point that appears as a white box. (You cant)
- Save blueprint and add to the current level.
- Select the actor and its spline component
- Try to left or right click on the spline point. (Works fine in level Viewport)

Hope this can get fixed, its such a nice feature.

_Edit_  
The workaround is to add the actor to the level, edit it there and apply the changes to the blueprint. (At least for my visualizor)  
_Edit_

Cheers  
Jonas

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**Author:** ![anonymous\_user\_2b03d27c](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_2b03d27c](https://forums.unrealengine.com/u/anonymous_user_2b03d27c)\
**Post date:** [January 11, 2016, 4:00pm UTC](https://forums.unrealengine.com/t/fcomponentvisualizer-editing-does-not-work-in-bp-viewport/343556/2 "2016-01-11T16:00:45Z")

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Hey amimoller-

I’ve entered a ticket for this issue (UE-25178) for further investigation. As you pointed out, the best solution for now would be to edit the instance of the spline once placed in the level.

Cheers
