FBX SDK 2016.1 problem/bug in 4.10/4.11/4.12Preview

So trying this I can see the Import Failed option with the asset.

Currently, I have Max 2013 & 2015 installed and Maya 2015. When I export from any of these I’m seeing no issue importing the FBX using FBX2013 or FBX2014 (from Max 2015 since there is no FBX2015 option).

I’ve got Max 2014 at home I’ll have a look at the file and see if I get any issue. I tend to do a lot of UE4 and custom assets at home and I’ve not run into the issue. Maybe I can narrow down something more concrete there.

For reference if you’re interested I did find the release notes for all FBX SDKs on Autodesks site here: Help