here is one of the fbx files (part of a wall) that crashes 4.10, does not import in 4.11 and opens perfectly fine in 4.9
I am not sure what went wrong and there are a few of those.
Export Settings are the same as shown for the fbx static mesh pipeline although i think “preserve edge orientation” was activated as well. (fbx 2014)
Import as static mesh, no collision, no uv generation, uncombined (as it is already only 1 object in there), no LODs; transform vertex to abs checked; remove degenerates checked, adjacency buffer checked; reversed index buffer checked; import normals only using Mikk TSpace, importing with textures and materials