FBX SDK 2016.1 problem/bug in 4.10/4.11/4.12Preview

Hi Chosker,

The bug report listed for this post was marked as By Design: Unreal Engine Issues and Bug Tracker (UE-31228)

The developers mentioned this: The user probably exported only the mesh shape without the transform node. We don’t support importing a fbx mesh attribute that is not at least the attribute of one node. If I re-export the fbx properly I can import it with no problem.

The following message is describing the issue (the geometry name is taken from the parent node which is null in this file):
FBXImport:Warning: Warning Mesh [Geometry have no name] in the fbx file is not referenced by any hierarchy node.

We don’t support importing floating fbx mesh attribute because we have some of the import options that need this parent node.


There are a few suggestions in this thread on how to fix the asset on your end.

Have you tried adding a simple cube in 3dsMax then attaching the problem asset to the cube then deleting the cube mesh element in edit poly modifier?

OR

Using ASCII instead of binary in the FBX exporter?

,

Ed