Yup, ok so i took some time anbd checked again.- First of all, you have the same geometry options set as myself, but not the rest. i have animations, light and embed media deactivated but it does not matter.
For me, the import crahes reproducibly if i have FBX 2016 set and important Z-Up! If i leave it at y-up, it works fine and imports without a problem., Can you pls test exactly that configuration? (and deactivate the animations etc, ) Also, i am using “export selected”, i am not exporting the whole scene, this could probably make an internal fbx difference, too. I also tested different geometry settings and no matter what (with or without normals, or preserverd edge orientation), it crashes as soon as i have the conversion to Up-Axis Z-Up.
And well, I mean it imports correctly into UE4 with Y-Up but in Max, it’s Z-up and so i thought this would be the correct setting as I dont want any conversion to happen after all?..