Yes, in my case I am using lightwave 2015 modeler, exporting the file as FBX, then importing into Unreal 4.14. I just don’t get the textures. I have both materials and textures checked in the import options. I can get the mesh model in and then manually import textures, then redo everything. But im sure there is a way to get the textures and materials in the import process. Any ideas would help a world!