So I am trying to import this model into UE4 with a basic walk animation. I get a couple of errors.
“FBX bind poses is invalid” it will be ignored. “Warning: the following bones are missing from the bind pose then it says to use t0 as ref pose if they are not set correctly after importing.”
I have been assured all these are included in the file, however the imported model is much smaller then the character already inside the 3rd person blueprint.
Could a scaling issue be causing this problem?
I have tried converting it with the newer fbx importer and no go. The artists is using blender to model, rig, and animate I believe.
ask your artist to check my playlist Blender to UE4
also make sure that the mesh is parented to the armature
the work flow is the same as i show in my blender to UDK just the scale is different