FBX import (from Houdini) destroys mesh structure

I’ve taken a look to the UVs, they were like that because they were made by an automatic node of Houdini. The problem wasn’t there, the problem was that the geometry was too small (different scales in Houdini and UE5) and somehow, UE5 didn’t read correctly all the polygons. I exported it in Houdini with a *100 uniform scale and now it works correctly!
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