Ok, so when I import an .fbx file from Daz3d, this is what I get.
Any ideas?
it seems the daz fbx exporter is faulty.
there is a work around: export yr fbx from daz, import in 3dsMax, export fbx from 3dsMax, import in ue4.
i know that question has been asked & answered in the hub but i couldnt find the reference.