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FBX Import Crashes UE4

Hey :slight_smile:

I am currently in the middle of my honors project at uni, and have hit a bit of a brick wall. I have finished the model and rigged it using Advanced skeleton 5, and I started to make some placeholder animations/poses. The first one I created worked fine, imported no problem, however, my second animation is having problems.

When I go to export it from Maya, I get an FBX error saying that the “animation is complex and it has baked animation to curves,” or something to that effect. And when I look at the exported file size, it is almost 3 times larger than the first placeholder. Then when I go to import to said animation/pose, it crashes the editor, every time, without fail…

ANy ideas whats happening ?

Thanks :smiley:

Allba

https://www.google.de/?gws_rd=ssl#q=animation+is+complex+and+it+has+baked+animation+to+curves
:slight_smile: