In 4.23 and previous iterations from 4.17 Daz characters would import with an unlimited number of morphs successfully.
Now in 4.24 the editor crashes on “Building Skeletal Mesh” with memory report errors.
I’m running 32GB Gram and an RTX 2080Ti which should be more than enough to handle this.
The same character imports successfully in a side installation of 4.23 and can be migrated to a 4.24 project.
The Daz to Unreal plugin has the same errors, this is an FBX import issue unique to 4.24.